Struct ShaderVariablesDecal
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, needAccessors = false, omitStructDeclaration = true)]
public struct ShaderVariablesDecal
Fields
_DecalAtlasResolution
Declaration
public Vector2 _DecalAtlasResolution
Field Value
| Type | Description |
|---|---|
| Vector2 |
_DecalCount
Declaration
public uint _DecalCount
Field Value
| Type | Description |
|---|---|
| UInt32 |
_EnableDecals
Declaration
public uint _EnableDecals
Field Value
| Type | Description |
|---|---|
| UInt32 |