Struct Decal.DecalSurfaceData | High Definition RP | 6.7.1-preview
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    Struct Decal.DecalSurfaceData

    Namespace: UnityEngine.Experimental.Rendering.HDPipeline
    Syntax
    [GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
    public struct DecalSurfaceData

    Fields

    baseColor

    Declaration
    [SurfaceDataAttributes("Base Color", false, true)]
    public Vector4 baseColor
    Field Value
    Type Description
    Vector4

    emissive

    Declaration
    [SurfaceDataAttributes("Emissive", false, false)]
    public Vector3 emissive
    Field Value
    Type Description
    Vector3

    HTileMask

    Declaration
    [SurfaceDataAttributes("HTileMask", false, false)]
    public uint HTileMask
    Field Value
    Type Description
    UInt32

    MAOSBlend

    Declaration
    [SurfaceDataAttributes("AOSBlend", true, false)]
    public Vector2 MAOSBlend
    Field Value
    Type Description
    Vector2

    mask

    Declaration
    [SurfaceDataAttributes("Mask", true, false)]
    public Vector4 mask
    Field Value
    Type Description
    Vector4

    normalWS

    Declaration
    [SurfaceDataAttributes("Normal", true, false)]
    public Vector4 normalWS
    Field Value
    Type Description
    Vector4
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