Struct SFiniteLightBound
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public struct SFiniteLightBound
Fields
boxAxisX
Declaration
public Vector3 boxAxisX
Field Value
| Type | Description |
|---|---|
| Vector3 |
boxAxisY
Declaration
public Vector3 boxAxisY
Field Value
| Type | Description |
|---|---|
| Vector3 |
boxAxisZ
Declaration
public Vector3 boxAxisZ
Field Value
| Type | Description |
|---|---|
| Vector3 |
center
Declaration
public Vector3 center
Field Value
| Type | Description |
|---|---|
| Vector3 |
radius
Declaration
public float radius
Field Value
| Type | Description |
|---|---|
| Single |
scaleXY
Declaration
public Vector2 scaleXY
Field Value
| Type | Description |
|---|---|
| Vector2 |