Struct LightVolume
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, false, false, false, 1, false, false)]
public struct LightVolume
Fields
active
Declaration
public int active
Field Value
| Type | Description |
|---|---|
| Int32 |
lightType
Declaration
public uint lightType
Field Value
| Type | Description |
|---|---|
| UInt32 |
position
Declaration
public Vector3 position
Field Value
| Type | Description |
|---|---|
| Vector3 |
range
Declaration
public float range
Field Value
| Type | Description |
|---|---|
| Single |