Enum ShaderPass
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false)]
public enum ShaderPass
Fields
| Name | Description |
|---|---|
| DbufferMesh | |
| DbufferProjector | |
| DeferredLighting | |
| DepthOnly | |
| Distortion | |
| Forward | |
| ForwardEmissiveMesh | |
| ForwardEmissiveProjector | |
| ForwardUnlit | |
| GBuffer | |
| LightTransport | |
| MotionVectors | |
| Raytracing | |
| RaytracingForward | |
| RaytracingIndirect | |
| RaytracingVisibility | |
| Shadows | |
| SubsurfaceScattering | |
| VolumetricLighting | |
| VolumeVoxelization |