Struct Unlit.BSDFData
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
[GenerateHLSL(PackingRules.Exact, false, false, true, 350, false, false)]
public struct BSDFData
Fields
color
Declaration
[SurfaceDataAttributes("", false, true)]
public Vector3 color
Field Value
| Type | Description |
|---|---|
| Vector3 |