Requirements and compatibility | High Definition RP | 8.3.1
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    Requirements and compatibility

    This page contains information on system requirements and compatibility of the High Definition Render Pipeline (HDRP) package.

    Unity Editor compatibility

    The following table shows the compatibility of the High Definition Render Pipeline (HDRP) versions with different Unity Editor versions.

    Package version Minimum Unity version Maximum Unity version
    10.x 2020.2 2020.2
    8.x / 9.x-preview 2020.1 2020.1
    7.x 2019.3 2019.4
    6.x 2019.2 2019.2

    Render pipeline compatibility

    Projects made using HDRP are not compatible with the Universal Render Pipeline (URP) or the Built-in Render Pipeline. Before you start development, you must decide which render pipeline to use in your Project. For information on choosing a render pipeline, see the Render Pipelines section of the Unity Manual.

    Unity Player system requirements

    This section describes the HDRP package’s target platform requirements. For platforms or use cases not covered in this section, general system requirements for the Unity Player apply.

    For more information, see System requirements for Unity.

    HRDP is only compatible with the following platforms:

    • Windows and Windows Store, with DirectX 11 or DirectX 12 and Shader Model 5.0
    • Modern consoles (Sony PS4 and Microsoft Xbox One)
    • MacOS (minimum version 10.13) using Metal graphics
    • Linux and Windows platforms with Vulkan

    Note: HDRP only works on these platforms if the device used supports Compute Shaders. HDRP does not support OpenGL or OpenGL ES devices.

    Ray tracing

    To use ray tracing in HDRP, there are hardware requirements you must meet. For information on these requirements, see Getting started with ray tracing.

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    on 24 November 2020