Version: 2022.3
Language : English
Installing Unity
Installing Unity from the command line

System requirements for Unity 2022.3

This page outlines the minimum system requirements you need to run Unity 2022.3 on all supported platforms.

  1. Unity Editor system requirements
  2. Unity Player system requirements

Unity Editor system requirements

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.

Minimum requirements Windows macOS Linux
Operating system version Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. Mojave 10.14+ (Intel editor)
Big Sur 11.0 (Apple silicon Editor)
Ubuntu 20.04 and Ubuntu 18.04.
CPU X64 architecture with SSE2 instruction set support X64 architecture with SSE2 instruction set support (Intel processors)
Apple M1 or above (Apple silicon-based processors)
X64 architecture with SSE2 instruction set support
Graphics API DX10, DX11, and DX12-capable GPUs Metal-capable Intel and AMD GPUs OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
Additional requirements Hardware vendor officially supported drivers Apple officially supported drivers (Intel processor)
Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor.
Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)
    For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer.

Unity Editor platform limitations

Apple

On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.

Apple silicon devices

The Apple silicon Editor has the following limitations:

  • Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes:
    • To switch to the latest beta version of the Hub, change the “Channel” in Preferences > Advanced to “Beta” or re-download from https://unity.com/download.
  • If you’re using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new/2022.3.0, and locate it through the Hub.
  • The native Apple silicon Editor doesn’t support the CPU lightmapperA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
    See in Glossary
    or import from SketchUp.

Linux

The Linux Editor has the following limitations:

  • Video importing is limited to the VP8 video format.
  • File systems are case sensitive.
  • If the Editor generates a Pipe error ! message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096 in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.

Mobile

Operating system Android ChromeOS iOS/iPadOS tvOS
Version 5.1 (API 22)+
Customized versions of Android must include all supported Google standard APIs.
R89+ on stable release channel (Android API 28+) 12+ 12+
CPU ARMv7 with Neon Support (32-bit and 64-bit) or ARM64 ARMv7, ARM64, x86, and x86_64 A7 SoC+ A8 SoC+
Graphics API OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
Metal Metal
Additional requirements - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported.
- For development: Android SDK (12/API 31), Android NDK (r23b) and OpenJDK (11), which are installed by default with Unity Hub.
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date.
- Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only.
For development and debugging: refer to Apple documentation on XCode support.

For App Store submission: refer to Apple’s submission guidelines for the required Xcode version.
Apple TV 4th generation+

Console

For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity Editor, refer to the Unity downloads page to refer to the version of Unity you are using.

Desktop

Operating system Windows Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary
macOS Linux
Operating system version Windows 7 (SP1+), Windows 10 and Windows 11 Windows 10+, Xbox One, Xbox Series X|S, HoloLens Mojave 10.14+ Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
CPU x86, x64 architecture with SSE2 instruction set support. x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. Apple Silicon, x64 architecture with SSE2. x64 architecture with SSE2 instruction set support.
Graphics API DX10, DX11, DX12 capable. DX10, DX11, DX12 capable GPUs. Metal capable Intel and AMD GPUs OpenGL 3.2+, Vulkan capable.
Additional requirements Hardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Hardware vendor officially supported drivers.
For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Apple officially supported drivers.
For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.
Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
    For all Desktop operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

Server platform

Operating system Windows macOS Linux
Operating system version Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. Mojave 10.14+ running on workstation and rack form factors, without emulation or compatibility layer. Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer.
CPU x86, x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support.
GPU No explicit GPU support.
Additional requirements Hardware vendor officially supported drivers.

WebGL

Operating system running browsers Windows, macOS, and Linux
Hardware Workstation and laptop form factors.
Additional requirements Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are:
- WebGL 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WebAssembly capable
Note: WebGL 1.0 support is deprecated.

XR platform system requirements

To enable XR and properly configure your Unity project, follow the steps outlined in the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
section of this manual.

Standalone XR devices

Device Device software
Magic Leap 2 Magic Leap 2 Core OS version 1.0+
Meta Quest 1 Quest software version 50 or earlier (See Quest 1 support for more information.)
Meta Quest 2 Quest software version 39+
Meta Quest Pro Quest software version 46+
Microsoft HoloLens 1 Windows 10 Holographic version 1809+
Microsoft HoloLens 2 Windows Holographic version 1903+

Meta desktop XR: Rift, Rift S

Specification Minimum requirement
Operating system version Windows 10+
CPU See Oculus recommended specifications.
GPU See Oculus recommended specifications.
Graphics API DX11

OpenXR

Refer to the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality

Specification Minimum requirement
Operating system version Windows 10 RS4+
CPU Intel 64-bit
Graphics API DX11

Google ARCore

Specification Minimum requirement
Operating system version See list of ARCore-supported devices.
CPU ARM 32-bit and 64-bit
Graphics API OpenGL ES 3.0+
Latest supported SDK version ARCore 1.24

Apple ARKit

Specification Minimum requirement
Operating system version iOS 12
CPU A9+
Graphics API Metal
Latest supported SDK version ARKit 5
Additional requirements You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin.

Apple visionOS

Specification Minimum requirement
Operating system version visionOS 1.0+
Graphics API Metal or RealityKit
Additional requirements You must use Xcode 15.2 or later on an Apple silicon (M1+) computer to build the final app in Xcode. Mixed realityMixed Reality (MR) combines its own virtual environment with the user’s real-world environment and allows them to interact with each other.
See in Glossary
development requires Unity PolySpatial.

Embedded systems

Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and additional APIs for Android Automotive.

Recommended system requirements for Unity on embedded systems:

Operating system Embedded Linux QNX
RAM 1GB+ 1GB+
CPU Dualcore x86, x64, ARM, ARM64 Dualcore x64, ARM64
GPU OpenGL ES 3 or Vulkan 1.1 Capable OpenGL ES 3 or Vulkan 1.1 Capable

Android (Automotive) system requirements are the same as Android under Mobile.

Other system requirements notes

For Unity Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.

Installing Unity
Installing Unity from the command line
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