Version: 2021.3
安装 Unity
从命令行安装 Unity

System requirements for Unity 2021 LTS

This page outlines the minimum system requirements you need to run Unity 2021 LTS on all supported platforms.

  1. Unity Editor 系统要求
  2. Unity Player 系统要求

Unity Editor 系统要求

此部分列出了运行 Unity Editor 的最低要求。实际性能和渲染质量可能会因项目的复杂性而异。

最低要求 Windows macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. High Sierra 10.13+ (Intel editor)
Big Sur 11.0 (Apple silicon Editor)
Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7
CPU X64 架构(支持 SSE2 指令集) X64 architecture with SSE2 instruction set support (Intel processors)
Apple M1 or above (Apple silicon-based processors)
X64 架构(支持 SSE2 指令集)
图形 API DX10、DX11 和 DX12 兼容型 GPU Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+ 或 Vulkan 兼容型 Nvidia 和 AMD GPU
其他要求 硬件供应商正式支持的驱动程序 Apple officially supported drivers (Intel processor)
Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor.
在 X11 窗口系统上运行的 Gnome 桌面环境、Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序。提供的其他配置和用户环境以及受支持的发行版(内核、合成器等)
    对于所有操作系统,工作站或笔记本电脑机型均支持 Unity Editor,无需仿真、容器或兼容性层即可运行。

Unity Editor platform limitations


On macOS, secondary Editor windows only maximize, and do not enter full screen mode.

Apple silicon devices

The Apple silicon Editor has the following limitations:

  • Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, see the Hub release notes:
    • To switch to the latest beta version of the Hub, change the “Channel” in Preferences > Advanced to “Beta” or re-download from
  • If you are using Hub 2.4.5 and wish to use the Apple silicon Editor: uninstall the Apple intel version, download and run the standalone installer for Unity Editor (Apple silicon) from, and locate it through the Hub.
  • The native Apple silicon Editor does not support the CPU lightmapper
  • The native Apple silicon Editor does not support import from SketchUp


The Linux Editor has the following limitations:

  • Video importing is limited to the VP8 video format
  • File systems are case sensitive

Unity Player 系统要求

此部分列出了构建和运行 Unity Player 的最低要求。实际性能和渲染质量可能会因项目的复杂性而异。


操作系统 Android iOS tvOS
版本 5.1 (API 22)+
Customized versions of Android must include all supported Google standard APIs.
12+ 12+
CPU ARMv7(具有 Neon 支持,32 位)或 ARM64 A7 SoC+ A8 SoC+
图形 API OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
Metal Metal
其他要求 - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the exception of Android for Chrome OS, Android within a container or emulator is not supported.
- For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub.
For development and debugging: see the Apple documentation on XCode support.

For App Store submission: see Apple’s submission guidelines for the required Xcode version.
Apple TV 第 4 代以上


For information on PlayStation 4 (including PS VR), Playstation 5, Xbox Series S|X and Nintendo Switch refer to the Console section on the multiplatform page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity editor, refer to the version of Unity you are using on the Unity downloads page.


操作系统 Windows 通用 Windows 平台 macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11 Windows 10+, XBox Series X|S, HoloLens High Sierra 10.13+ Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7
CPU x86、x64 架构(支持 SSE2 指令集)。 x86、x64 架构(支持 SSE2 指令集)、ARM、ARM64。 Apple Silicon, x64 architecture with SSE2. x64 架构(支持 SSE2 指令集)。
图形 API 兼容 DX10、DX11、DX12。 DX10、DX11 和 DX12 兼容型 GPU。 Metal 兼容型 Intel 和 AMD GPU 兼容 OpenGL 3.2+、Vulkan。
其他要求 Hardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Hardware vendor officially supported drivers.
For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Apple 官方支持驱动程序。
对于开发:IL2CPP 脚本后端需要 Xcode。使用 IL2CPP 脚本后端针对 Apple Silicon 需要 macOS Catalina 10.15.4 和 Xcode 12.2 或更高版本。
在 X11 窗口系统上运行的 Gnome 桌面环境
使用 Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序的 Nvidia 和 AMD GPU。
    对于所有操作系统,工作站、笔记本电脑和平板电脑机型均支持 Unity Player,无需仿真、容器或兼容性层即可运行。


有兴趣将游戏扩展到 Stadia 平台的 Unity 开发者应该首先在 Google 的 Stadia 开发者网站上申请开发资源。


操作系统 Windows macOS Linux
操作系统版本 Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. High Sierra 10.13+,在工作站和机架式机型上运行,无需仿真或兼容性层。 Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7 在工作站和机架式机型上运行,无需仿真或兼容性层。
CPU x86、x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。 x64 架构(支持 SSE2 指令集)。
GPU 无显式 GPU 支持。
其他要求 硬件供应商正式支持的驱动程序。


运行浏览器的操作系统 Windows、macOS 和 Linux
硬件 工作站和笔记本电脑机型。
其他要求 Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are:
- WebGL 1.0 or 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WebAssembly capable
Note: WebGL 1.0 support is deprecated.

XR 平台系统要求

要启用 XR 并正确配置 Unity 项目,请遵循 XR 插件架构页面中列出的步骤。


硬件 Oculus Rift/Rift S Oculus Quest Oculus Quest 2
操作系统版本 Windows 10+ Android
CPU See Oculus recommended specifications. ARM 64 位 (Snapdragon 835) ARM 64 位 (Snapdragon XR2)
GPU See Oculus recommended specifications. NVIDIA GTX 1050Ti/AMD Radeon RX 470 或更高版本
图形 API DX11 OpenGL ES 3.0、Vulkan*

Note: Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, see the Oculus XR Plugin package documentation.


See the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality

硬件 WMR Immersive (VR) HoloLens HoloLens 2
操作系统版本 Windows 10 RS4+ Embedded Windows 10+
CPU Intel 64 位 Intel Atom ARM 64 位
(Snapdragon 850)
图形 API DX11

Magic Leap

操作系统 Magic Leap One
操作系统版本 Lumin OS
CPU See Magic Leap specifications.
GPU See Magic Leap specifications.
图形 API OpenGL ES 3.2+


操作系统 Android 手机
操作系统版本 See list of ARCore-supported devices.
CPU ARM 32-bit and 64-bit
图形 API OpenGL ES 3.0+
Latest supported SDK version ARCore 1.24


操作系统 iPhone 和 iPad
操作系统版本 iOS 12
图形 API Metal
Latest supported SDK version ARKit 5
其他要求 You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin.


对于任何支持 Windows 7 的 Unity Editor 或 Player,请注意,Microsoft 为 Windows 7 提供的支持于 2020 年 1 月 14 日之后到期。

安装 Unity
从命令行安装 Unity
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