Version: 2023.2
Install Unity
Install Unity from the command line

System requirements for Unity 2023.2 (beta)

This page outlines the minimum system requirements you need to run Unity 2023.2 on all supported platforms.

  1. Unity Editor 系统要求
  2. Unity Player 系统要求

Unity Editor 系统要求

This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.

最低要求 Windows macOS Linux
操作系统版本 Windows 10 version 21H1 (build 19043) or newer (x64 versions only) Big Sur 11.0 Ubuntu 20.04 and Ubuntu 18.04
CPU X64 架构(支持 SSE2 指令集) X64 architecture with SSE2 instruction set support (Intel processors)
Apple M1 or above (Apple silicon-based processors)
X64 架构(支持 SSE2 指令集)
图形 API DX10、DX11 和 DX12 兼容型 GPU Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs
其他要求 硬件供应商正式支持的驱动程序 Apple officially supported drivers (Intel processor)
Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor
在 X11 窗口系统上运行的 Gnome 桌面环境、Nvidia 官方专有图形驱动程序或 AMD Mesa 图形驱动程序。提供的其他配置和用户环境以及受支持的发行版(内核、合成器等)
    For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer

Unity Editor platform limitations

Apple

On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.

Apple silicon devices

The Apple silicon Editor has the following limitations:

  • Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes:
    • To switch to the latest beta version of the Hub, change the “Channel” in Preferences > Advanced to “Beta” or re-download from https://unity.com/download.
  • If you are using Hub 2.4.5 and want to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new/2023.2.0, and locate it through the Hub.
  • The native Apple silicon Editor doesn’t support the CPU lightmapper or import from SketchUp.

Linux

The Linux Editor has the following limitations:

  • Video importing is limited to the VP8 video format
  • File systems are case sensitive
  • If the Editor generates a Pipe error ! message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096 in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.

Unity Player 系统要求

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.

移动端

操作系统 Android ChromeOS iOS/iPadOS tvOS
版本 6.0 (API 23)+
Customized versions of Android must include all supported Google standard APIs.
R89+ on stable release channel (Android API 28+) 13+ 13+
CPU ARMv7(具有 Neon 支持,32 位)或 ARM64 ARMv7, ARM64, x86, and x86_64 A7 SoC+ A8 SoC+
图形 API OpenGL ES 3.0+, Vulkan OpenGL ES 3.0+, Vulkan Metal Metal
其他要求 - 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported.
- For development: Android SDK (12/API 31), Android NDK (r23b) and OpenJDK (11), which are installed by default with Unity Hub
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date.
- Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only.
For development and debugging: refer to Apple documentation on XCode support.

For App Store submission: refer to Apple’s submission guidelines for the required Xcode version
Apple TV 第 4 代以上

游戏主机

For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page.

桌面端

操作系统 Windows 通用 Windows 平台 macOS Linux
操作系统版本 Windows 10 version 21H1 (build 19043) or newer Windows 10 version 21H1 (build 19043) or newer, Xbox One, Xbox Series X|S, HoloLens Big Sur 11.0+ Ubuntu 20.04、Ubuntu 18.04 和 CentOS 7
CPU x86, x64 architecture with SSE2 instruction set support, ARM64 x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 Apple Silicon, x64 architecture with SSE2 x64 architecture with SSE2 instruction set support
图形 API DX10, DX11, DX12 capable GPUs DX10, DX11, DX12 capable GPUs Metal 兼容型 Intel 和 AMD GPU OpenGL 3.2+, Vulkan capable GPUs
其他要求 Hardware vendor officially supported drivers
For development: IL2CPP scripting backend requires Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer
Hardware vendor officially supported drivers.
For development: Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer.
Apple 官方支持驱动程序。
对于开发:IL2CPP 脚本后端需要 Xcode。使用 IL2CPP 脚本后端针对 Apple Silicon 需要 macOS Catalina 10.15.4 和 Xcode 12.2 或更高版本。
Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver
    For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer

服务器平台

操作系统 Windows macOS Linux
操作系统版本 Windows 10 version 21H1 (build 19043) or newer, running on workstation and rack form factors, without emulation or compatibility layer Big Sur 11.0+ running on workstation and rack form factors, without emulation or compatibility layer Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer
CPU x86, x64 architecture with SSE2 instruction set support x64 architecture with SSE2 instruction set support x64 architecture with SSE2 instruction set support
GPU No explicit GPU support
其他要求 硬件供应商正式支持的驱动程序

WebGL

运行浏览器的操作系统 Windows、macOS 和 Linux
硬件 Workstation and laptop form factors
其他要求 Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are:
- WebGL 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WebAssembly capable

XR 平台系统要求

To enable XR and properly configure your Unity project, follow the steps outlined in the XR plug-in architecture page.

Oculus

硬件 Oculus Rift/Rift S Oculus Quest Oculus Quest 2
操作系统版本 Windows 10 version 21H1 (build 19043) or newer Android
CPU Refer to Oculus recommended specifications. ARM 64 位 (Snapdragon 835) ARM 64 位 (Snapdragon XR2)
GPU Refer to Oculus recommended specifications. NVIDIA GTX 1050Ti/AMD Radeon RX 470 或更高版本
图形 API DX11. OpenGL ES 3.0、Vulkan*

Note: *Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, refer to the Oculus XR Plugin package documentation.

OpenXR

Refer to the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality

硬件 WMR Immersive (VR) HoloLens HoloLens 2
操作系统版本 Windows 10 version 21H1 (build 19043) or newer Windows 10 version 21H1 (build 19043) or newer Windows 10 version 21H1 (build 19043) or newer
CPU Intel 64 位 Intel Atom ARM 64 位
(Snapdragon 850)
图形 API DX11

Magic Leap

操作系统 Magic Leap One
操作系统版本 Lumin OS
CPU Refer to Magic Leap specifications.
GPU Refer to Magic Leap specifications.
图形 API OpenGL ES 3.2+

ARCore

操作系统 Android 手机
操作系统版本 Refer to list of ARCore-supported devices.
CPU ARM 32-bit and 64-bit
图形 API OpenGL ES 3.0+
Latest supported SDK version ARCore 1.24

ARKit

操作系统 iPhone 和 iPad
操作系统版本 iOS 12
CPU A9+
图形 API Metal
Latest supported SDK version ARKit 5
其他要求 You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin.
Install Unity
Install Unity from the command line
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