This page outlines the minimum system requirements you need to run Unity 2023.2 on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.
최소 요구 사항 | Windows | macOS | Linux |
---|---|---|---|
운영체제 버전 | Windows 10 version 21H1 (build 19043) or newer (x64 versions only) | Big Sur 11.0 | Ubuntu 20.04 and Ubuntu 18.04 |
CPU | SSE2 명령어 집합 지원이 포함된 X64 아키텍처 | X64 아키텍처(SSE2 명령어 세트 지원(Intel 프로세서)) Apple M1 이상(Apple Silicon 기반 프로세서) |
SSE2 명령어 집합 지원이 포함된 X64 아키텍처 |
그래픽스 API | DX10, DX11 및 DX12 지원 GPU | Metal 지원 Intel 및 AMD GPU | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs |
추가 요구 사항 | 하드웨어 공급업체가 공식적으로 지원하는 드라이버 | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor |
X11 윈도잉 시스템을 기반으로 동작하는 Gnome 데스크톱 환경, Nvidia 공식 전용 그래픽스 드라이버 또는 AMD Mesa 그래픽스 드라이버. 지원되는 배포와 함께 제공되는 기타 설정 및 사용자 환경(Kernel, Compositor 등) |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer |
On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.
Apple Silicon 에디터의 제한 사항은 다음과 같습니다.
Linux 에디터의 제한 사항은 다음과 같습니다.
Pipe error !
message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096
in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.
운영체제 | Android | ChromeOS | iOS/iPadOS | tvOS |
---|---|---|---|---|
Version | 6.0 (API 23)+ Customized versions of Android must include all supported Google standard APIs. |
R89+ on stable release channel (Android API 28+) | 13+ | 13+ |
CPU | Neon 지원 ARMv7(32비트), 또는 ARM64 | ARMv7, ARM64, x86, and x86_64 | A7 SoC+ | A8 SoC+ |
그래픽스 API | OpenGL ES 3.0+, Vulkan | OpenGL ES 3.0+, Vulkan | Metal | Metal |
추가 요구 사항 | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. With the exception of Android for ChromeOS, Android within a container or emulator isn’t supported. - For development: Android SDK (12/API 31), Android NDK (r23b) and OpenJDK (11), which are installed by default with Unity Hub |
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date. - Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only. |
For development and debugging: refer to Apple documentation on XCode support. For App Store submission: refer to Apple’s submission guidelines for the required Xcode version |
Apple TV 4세대 이상 |
For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page.
운영체제 | Windows | 유니버설 Windows 플랫폼 | macOS | Linux |
---|---|---|---|---|
운영체제 버전 | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer, Xbox One, Xbox Series X|S, HoloLens | Big Sur 11.0+ | Ubuntu 20.04, Ubuntu 18.04, CentOS 7 |
CPU | x86, x64 architecture with SSE2 instruction set support, ARM64 | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64 | Apple Silicon, x64 architecture with SSE2 | x64 architecture with SSE2 instruction set support |
그래픽스 API | DX10, DX11, DX12 capable GPUs | DX10, DX11, DX12 capable GPUs | Metal 지원 Intel 및 AMD GPU | OpenGL 3.2+, Vulkan capable GPUs |
추가 요구 사항 | Hardware vendor officially supported drivers For development: IL2CPP scripting backend requires Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer |
Hardware vendor officially supported drivers. For development: Visual Studio 2019 with C++ Tools component or later and Windows SDK version 10.0.19041.0 or newer. |
Apple이 공식적으로 지원하는 드라이버. 개발용: IL2CPP 스크립팅 백엔드에는 Xcode가 필요합니다. IL2CPP 스크립팅 백엔드로 Apple Silicon을 타게팅하려면 macOS Catalina 10.15.4 및 Xcode 12.2 이상이 필요합니다. |
Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver |
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer |
운영체제 | Windows | macOS | Linux |
---|---|---|---|
운영체제 버전 | Windows 10 version 21H1 (build 19043) or newer, running on workstation and rack form factors, without emulation or compatibility layer | Big Sur 11.0+ running on workstation and rack form factors, without emulation or compatibility layer | Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer |
CPU | x86, x64 architecture with SSE2 instruction set support | x64 architecture with SSE2 instruction set support | x64 architecture with SSE2 instruction set support |
GPU | No explicit GPU support | ||
추가 요구 사항 | 하드웨어 공급업체가 공식적으로 지원하는 드라이버 |
브라우저를 실행하는 운영체제 | Windows, macOS, Linux |
---|---|
하드웨어 | Workstation and laptop form factors |
추가 요구 사항 | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: - WebGL 2.0 capable - HTML 5 standards compliant - 64-bit - WebAssembly capable |
To enable XR and properly configure your Unity project, follow the steps outlined in the XR plug-in architecture page.
하드웨어 | Oculus Rift/Rift S | Oculus Quest | Oculus Quest 2 |
---|---|---|---|
운영체제 버전 | Windows 10 version 21H1 (build 19043) or newer | Android | |
CPU | Refer to Oculus recommended specifications. | ARM 64비트(Snapdragon 835) | ARM 64비트(Snapdragon XR2) |
GPU | Refer to Oculus recommended specifications. | NVIDIA GTX 1050Ti/AMD Radeon RX 470 이상 | |
그래픽스 API | DX11. | OpenGL ES 3.0, Vulkan* |
Note: *Vulkan support for Oculus Quest is an experimental feature and should not be used in production. For more information, refer to the Oculus XR Plugin package documentation.
Refer to the OpenXR Plugin documentation for a list of compatible runtimes.
하드웨어 | WMR Immersive (VR) | HoloLens | HoloLens 2 |
---|---|---|---|
운영체제 버전 | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer | Windows 10 version 21H1 (build 19043) or newer |
CPU | Intel 64비트 | Intel Atom | ARM 64비트 (Snapdragon 850) |
그래픽스 API | DX11 |
운영체제 | Magic Leap One |
---|---|
운영체제 버전 | Lumin OS |
CPU | Refer to Magic Leap specifications. |
GPU | Refer to Magic Leap specifications. |
그래픽스 API | OpenGL ES 3.2+ |
운영체제 | Android 스마트폰 |
---|---|
운영체제 버전 | Refer to list of ARCore-supported devices. |
CPU | ARM 32비트 및 64비트 |
그래픽스 API | OpenGL ES 3.0+ |
지원되는 최신 SDK 버전 | ARCore 1.24 |
운영체제 | iPhone 및 iPad |
---|---|
운영체제 버전 | iOS 12 |
CPU | A9+ |
그래픽스 API | Metal |
지원되는 최신 SDK 버전 | ARKit 5 |
추가 요구 사항 | ARKit XR 플러그인을 포함하는 iOS 플레이어를 컴파일할 때는 Xcode 12.5 이상 버전을 사용해야 합니다. |