Unity supports many different types of assets and most common image file types, including BMP, TIFF, TGA, JPG, and PSD.
For the full list of Unity’s built-in importers, supported file types and supported filename extensions, see Built-in importers.
下面列出了您在开始使用 Unity 时可能想要使用的一些更常见的资源类型，以及进一步了解如何使用的链接。
|3D 模型文件||Unity supports the FBX file format, which means that you can import data from any 3D modeling software that supports FBX. Unity also natively supports importing SketchUp files. For a list of 3D modeling software that Unity supports, see Model file formats.
3D Model files can contain many types of asset, such as meshes, animation, materials and textures.
For more information about importing 3D model files, see Importing Models.
Unity also supports SketchUp and SpeedTree formats.
|图像文件||Unity imports image files as textures. Unity supports most common image file types, such as BMP, TIF, TGA, JPG, and PSD. If you save your layered Photoshop (.psd) files in your
|** 音频文件|Unity supports many audio file formats. It’s generally best to import uncompressed audio file formats such as
||There are a range of asset types that are native to the Unity Editor. You can create assets of these types using Editor features. When you create these, Unity saves the files which represent them as asset files in the Assets folder of your project.
These include animations, curves, gradients, masks, materials, and presets. For the full list, see the NativeFormatImporter type in the Built-in Importer list below.