This page outlines the minimum system requirements you need to run Unity 2021 LTS on all supported platforms.
This section lists the minimum requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.
Minimum requirements | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. | High Sierra 10.13+ (Intel editor) Big Sur 11.0 (Apple silicon Editor) |
Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 |
CPU | X64 architecture with SSE2 instruction set support | X64 architecture with SSE2 instruction set support (Intel processors) Apple M1 or above (Apple silicon-based processors) |
X64 architecture with SSE2 instruction set support |
Graphics API | DX10, DX11, and DX12-capable GPUs | Metal-capable Intel and AMD GPUs | OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. |
Additional requirements | Hardware vendor officially supported drivers | Apple officially supported drivers (Intel processor) Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor. |
Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.) |
For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer. |
On macOS, secondary Editor windows only maximize, and do not enter full screen mode.
The Apple silicon Editor has the following limitations:
The Linux Editor has the following limitations:
Pipe error !
message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096
in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.
Operating system | Android | Chrome OS | iOSApple’s mobile operating system. More info See in Glossary/iPadOS |
tvOS |
---|---|---|---|---|
Version | 5.1 (API 22)+ Customized versions of Android must include all supported Google standard APIs. |
R89+ on stable release channel (Android API 28+) | 12+ | 12+ |
CPU | ARMv7 with Neon Support (32-bit) or ARM64 | ARMv7, ARM64, x86, and x86_64 | A7 SoC+ | A8 SoC+ |
Graphics API | OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. |
OpenGL ES 2.0+, 3.0+, Vulkan Note: OpenGL ES 2.0 support is deprecated. |
Metal | Metal |
Additional requirements | - 1GB+ RAM - Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types: 1. Handheld (Section 2.2) 2. Television (Section 2.3) 3. Tablets (Section 2.6) - Hardware must be running Android OS natively. With the exception of Android for Chrome OS, Android within a container or emulator isn’t supported. - For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub. |
- Support for Chrome OS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date. - Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only. |
For development and debugging: refer to the Apple documentation on XCode support. For App Store submission: refer to Apple’s submission guidelines for the required Xcode version. |
Apple TV 4th generation+ |
For information on PlayStation 4 (including PS VR), PlayStation 5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.
For specific system requirements of the Unity Editor, refer to the version of Unity you are using on the Unity downloads page.
Operating system | Windows | Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary |
macOS | Linux |
---|---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11 | Windows 10+, Xbox One, Xbox Series X|S, HoloLens | High Sierra 10.13+ | Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 |
CPU | x86, x64 architecture with SSE2 instruction set support. | x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. | Apple Silicon, x64 architecture with SSE2. | x64 architecture with SSE2 instruction set support. |
Graphics API | DX10, DX11, DX12 capable. | DX10, DX11, DX12 capable GPUs. | Metal capable Intel and AMD GPUs | OpenGL 3.2+, Vulkan capable. |
Additional requirements | Hardware vendor officially supported drivers. For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Hardware vendor officially supported drivers. For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK. |
Apple officially supported drivers. For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer. |
Gnome desktop environment running on top of X11 windowing system Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor) Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver. |
For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer. |
Operating system | Windows | macOS | Linux |
---|---|---|---|
Operating system version | Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. | High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. | Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer. |
CPU | x86, x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. | x64 architecture with SSE2 instruction set support. |
GPU | No explicit GPU support. | ||
Additional requirements | Hardware vendor officially supported drivers. |
Operating system running browsers | Windows, macOS, and Linux |
---|---|
Hardware | Workstation and laptop form factors. |
Additional requirements | Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are: - WebGL 1.0 or 2.0 capable - HTML 5 standards compliant - 64-bit - WebAssembly capable Note: WebGL 1.0 support is deprecated. |
To enable XR and properly configure your Unity project, follow the steps outlined in the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary section of this manual.
Hardware | Rift/Rift S | Quest 1 | Quest 2 | Quest Pro |
---|---|---|---|---|
Operating system version | Windows 10+ | Android | ||
CPU | Refer to Oculus recommended specifications. | ARM 64-bit (Snapdragon 835) | ARM 64-bit (Snapdragon XR2) | |
GPU | Refer to Oculus recommended specifications. | NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater | ||
Graphics API | DX11 | OpenGL ES 3.0, Vulkan | ||
Quest software version | NA | v50 or earlier |
Refer to the OpenXR Plugin documentation for a list of compatible runtimes.
Hardware | WMR Immersive (VR) | HoloLens | HoloLens 2 |
---|---|---|---|
Operating system version | Windows 10 RS4+ | Embedded Windows 10+ | |
CPU | Intel 64-bit | Intel Atom | ARM 64-bit (Snapdragon 850) |
Graphics API | DX11 |
Note: Magic Leap is not supported in Unity 2021.3. To develop for the Magic Leap 1, use Unity 2020.3. To develop for the Magic Leap 2, use Unity 2022.3 or later.
Operating system | Android phones |
---|---|
Operating system version | Refer to Google’s list of ARCore-supported devices. |
CPU | ARM 32-bit and 64-bit |
Graphics API | OpenGL ES 3.0+ |
Latest supported SDK version | ARCore 1.24 |
Operating system | iPhone and iPad |
---|---|
Operating system version | iOS 12 |
CPU | A9+ |
Graphics API | Metal |
Latest supported SDK version | ARKit 5 |
Additional requirements | You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin. |
Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and additional APIs for Android Automotive.
Recommended system requirements for Unity on embedded systems:
Operating system | Embedded Linux | QNX |
---|---|---|
RAM | 1GB+ | 1GB+ |
CPU | Dualcore x86, x64, ARM, ARM64 | Dualcore x64, ARM64 |
GPU | OpenGL ES 3 or Vulkan 1.1 Capable | OpenGL ES 3 or Vulkan 1.1 Capable |
Android (Automotive) system requirements are the same as Android under Mobile.
For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.