Class PostProcessData
Inherited Members
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
public class PostProcessData : ScriptableObject
Fields
shaders
Declaration
public PostProcessData.ShaderResources shaders
Field Value
| Type | Description |
|---|---|
| PostProcessData.ShaderResources |
textures
Declaration
public PostProcessData.TextureResources textures
Field Value
| Type | Description |
|---|---|
| PostProcessData.TextureResources |