Class LiftGammaGain
A volume component that holds settings for the Split Toning effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.TryGetRevertMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceTerm()
UnityEngine.Rendering.VolumeComponent.TryGetApplyMethodForFieldName(UnityEditor.SerializedProperty, System.Action<UnityEditor.SerializedProperty>)
UnityEngine.Rendering.VolumeComponent.GetSourceName(UnityEngine.Component)
Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class LiftGammaGain : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
gain
Use this to increase and apply a hue to the signal and make highlights brighter.
Declaration
public Vector4Parameter gain
Field Value
Type | Description |
---|---|
Vector4Parameter |
gamma
Use this to control and apply a hue to the mid-range tones with a power function.
Declaration
public Vector4Parameter gamma
Field Value
Type | Description |
---|---|
Vector4Parameter |
lift
Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.
Declaration
public Vector4Parameter lift
Field Value
Type | Description |
---|---|
Vector4Parameter |
Methods
IsActive()
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |