Class UniversalRenderPipelineEditorResources
Class containing shader and texture resources needed in URP.
Inherited Members
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
    
    
    
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
    
    
    
    
    
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Syntax
public class UniversalRenderPipelineEditorResources : ScriptableObjectFields
materials
Material resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.MaterialResources materialsField Value
| Type | Description | 
|---|---|
| UniversalRenderPipelineEditorResources.MaterialResources | 
shaders
Shader resources used in URP.
Declaration
public UniversalRenderPipelineEditorResources.ShaderResources shadersField Value
| Type | Description | 
|---|---|
| UniversalRenderPipelineEditorResources.ShaderResources |