Class UniversalRendererData
Class containing resources needed for the UniversalRenderer.
Inherited Members
      UnityEngine.ScriptableObject.CreateInstance<T>()
    
    
    
      UnityEngine.Object.GetHashCode()
    
    
      UnityEngine.Object.Equals(System.Object)
    
    
    
    
    
    
    
      UnityEngine.Object.Instantiate<T>(T)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    
    
      UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    
    
    
    
    
    
    
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    
    
      UnityEngine.Object.FindFirstObjectByType<T>()
    
    
      UnityEngine.Object.FindAnyObjectByType<T>()
    
    
      UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
      UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.Universal
Syntax
[Serializable]
[ReloadGroup]
[ExcludeFromPreset]
public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiverFields
postProcessData
Resources needed for Post Processing.
Declaration
public PostProcessData postProcessDataField Value
| Type | Description | 
|---|---|
| PostProcessData | 
shaders
Shader resources used in URP.
Declaration
public UniversalRendererData.ShaderResources shadersField Value
| Type | Description | 
|---|---|
| UniversalRendererData.ShaderResources | 
Properties
accurateGbufferNormals
Use Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.
Declaration
public bool accurateGbufferNormals { get; set; }Property Value
| Type | Description | 
|---|---|
| Boolean | 
copyDepthMode
Copy depth mode.
Declaration
public CopyDepthMode copyDepthMode { get; set; }Property Value
| Type | Description | 
|---|---|
| CopyDepthMode | 
defaultStencilState
The default stencil state settings.
Declaration
public StencilStateData defaultStencilState { get; set; }Property Value
| Type | Description | 
|---|---|
| StencilStateData | 
depthPrimingMode
Depth priming mode.
Declaration
public DepthPrimingMode depthPrimingMode { get; set; }Property Value
| Type | Description | 
|---|---|
| DepthPrimingMode | 
intermediateTextureMode
Controls when URP renders via an intermediate texture.
Declaration
public IntermediateTextureMode intermediateTextureMode { get; set; }Property Value
| Type | Description | 
|---|---|
| IntermediateTextureMode | 
opaqueLayerMask
Use this to configure how to filter opaque objects.
Declaration
public LayerMask opaqueLayerMask { get; set; }Property Value
| Type | Description | 
|---|---|
| LayerMask | 
renderingMode
Rendering mode.
Declaration
public RenderingMode renderingMode { get; set; }Property Value
| Type | Description | 
|---|---|
| RenderingMode | 
shadowTransparentReceive
True if transparent objects receive shadows.
Declaration
public bool shadowTransparentReceive { get; set; }Property Value
| Type | Description | 
|---|---|
| Boolean | 
transparentLayerMask
Use this to configure how to filter transparent objects.
Declaration
public LayerMask transparentLayerMask { get; set; }Property Value
| Type | Description | 
|---|---|
| LayerMask | 
Methods
Create()
Creates the instance of the ScriptableRenderer.
Declaration
protected override ScriptableRenderer Create()Returns
| Type | Description | 
|---|---|
| ScriptableRenderer | The instance of ScriptableRenderer | 
Overrides
OnEnable()
This function is called when the object becomes enabled and active.
Declaration
protected override void OnEnable()Overrides
Explicit Interface Implementations
ISerializationCallbackReceiver.OnAfterDeserialize()
Declaration
void ISerializationCallbackReceiver.OnAfterDeserialize()Implements
ISerializationCallbackReceiver.OnBeforeSerialize()
Declaration
void ISerializationCallbackReceiver.OnBeforeSerialize()