Namespace UnityEngine.Rendering.Universal
Classes
Bloom
ChannelMixer
ChromaticAberration
ColorAdjustments
ColorCurves
ColorLookup
DepthOfField
DepthOfFieldModeParameter
FilmGrain
FilmGrainLookupParameter
ForwardRendererData
ForwardRendererData.ShaderResources
LensDistortion
LiftGammaGain
MotionBlur
MotionBlurModeParameter
MotionBlurQualityParameter
PaniniProjection
PostProcessData
PostProcessData.ShaderResources
PostProcessData.TextureResources
PostProcessUtils
RenderingUtils
ScriptableRenderer
Class ScriptableRenderer
implements a rendering strategy. It describes how culling and lighting works and
the effects supported.
A renderer can be used for all cameras or be overridden on a per-camera basis. It will implement light culling and setup
and describe a list of ScriptableRenderPass
to execute in a frame. The renderer can be extended to support more effect with additional
ScriptableRendererFeature
. Resources for the renderer are serialized in ScriptableRendererData
.
he renderer resources are serialized in ScriptableRendererData
.
ScriptableRendererData
ScriptableRendererFeature
ScriptableRenderPass
ScriptableRendererData
Class ScriptableRendererData
contains resources for a ScriptableRenderer
.
ScriptableRenderer
ScriptableRendererFeature
You can add a ScriptableRendererFeature
to the ScriptableRenderer
. Use this scriptable renderer feature to inject render passes into the renderer.
ScriptableRenderPass
ScriptableRenderPass
implements a logical rendering pass that can be used to extend LWRP renderer.
ShaderKeywordStrings
ShaderUtils
ShadowsMidtonesHighlights
ShadowUtils
SplitToning
StencilStateData
Tonemapping
TonemappingModeParameter
UniversalAdditionalCameraData
UniversalAdditionalLightData
UniversalRenderPipeline
UniversalRenderPipelineAsset
UniversalRenderPipelineEditorResources
UniversalRenderPipelineEditorResources.MaterialResources
UniversalRenderPipelineEditorResources.ShaderResources
Vignette
WhiteBalance
Structs
CameraData
LightData
PostProcessingData
RenderingData
RenderTargetHandle
ShadowData
ShadowSliceData
Interfaces
IPostProcessComponent
Enums
AntialiasingMode
AntialiasingQuality
CameraOverrideOption
ColorGradingMode
DepthOfFieldMode
Downsampling
FilmGrainLookup
LightRenderingMode
MixedLightingSetup
MotionBlurMode
MotionBlurQuality
MsaaQuality
RendererOverrideOption
RendererType
RenderPassEvent
Controls when the render pass executes.