Namespace Unity.Rendering | Hybrid Renderer | 0.5.2-preview.4
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    Namespace Unity.Rendering

    Classes

    AddLodRequirementComponents

    CopySkinnedEntityDataToRenderEntity

    Copies the BoneIndexOffsets on the skinned entities to the index offsets material properties of the skinned mesh entities.

    HLOD

    HybridRendererSystem

    InstancedRenderMeshBatchGroup

    JobNativeMultiHashMapVisitKeyMutableValue

    JobNativeMultiHashMapVisitKeyValue

    LightConversionSystem

    LightProbeProxyVolumeConversionSystem

    LODGroupExtensions

    LodRequirementsUpdateSystem

    MaterialPropertyAttribute

    MatrixPreviousSystem

    ReflectionProbeConversionSystem

    RenderMeshSystemV2

    SpriteRendererConversionSystem

    StructuralChangePresentationSystemGroup

    TextMeshConversionSystem

    UpdatePresentationSystemGroup

    VisualEffectConversionSystem

    Structs

    ActiveLODGroupMask

    BatchCullingState

    BuiltinMaterialPropertyUnity_MatrixPreviousM

    BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag

    ChunkInstanceLodEnabled

    ChunkWorldRenderBounds

    CullingStats

    DisableRendering

    FrozenRenderSceneTag

    FrustumPlanes

    FrustumPlanes.PlanePacket4

    HeapAllocator

    HeapBlock

    HLODComponent

    HybridChunkCullingData

    HybridChunkInfo

    LODGroupExtensions.LODParams

    MaterialColor

    MaterialPropertyDefaultValue

    MeshLODComponent

    MeshLODGroupComponent

    PerInstanceCullingTag

    RenderBounds

    RenderMesh

    Defines the mesh and rendering properties of an entity.

    RenderMeshFlippedWindingTag

    SkinnedEntityReference

    Used by skinned mesh entities to retrieve the related skinned entities.

    SparseUploader

    ThreadedSparseUploader

    WorldRenderBounds

    WorldToLocal_Tag

    Interfaces

    IJobNativeMultiHashMapVisitKeyMutableValue<TKey, TValue>

    IJobNativeMultiHashMapVisitKeyValue<TKey, TValue>

    Enums

    FrustumPlanes.IntersectResult

    MaterialPropertyFormat

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