Struct NativeSpline
A read-only representation of Spline that is optimized for efficient access and queries. NativeSpline can be constructed with a spline and Transform. If a transform is applied, all values will be relative to the transformed knot positions.
Inherited Members
Namespace: UnityEngine.Splines
Syntax
public struct NativeSpline : ISpline, IReadOnlyList<BezierKnot>, IReadOnlyCollection<BezierKnot>, IEnumerable<BezierKnot>, IEnumerable, IDisposable
Remarks
NativeSpline is compatible with the job system.
Constructors
NativeSpline(IReadOnlyList<BezierKnot>, Boolean, float4x4, Allocator)
Create a new NativeSpline from a set of BezierKnot.
Declaration
public NativeSpline(IReadOnlyList<BezierKnot> knots, bool closed, float4x4 transform, Allocator allocator = Allocator.Temp)
Parameters
| Type | Name | Description |
|---|---|---|
| IReadOnlyList<BezierKnot> | knots | A collection of sequential BezierKnot forming the spline path. |
| Boolean | closed | Whether the spline is open (has a start and end point) or closed (forms an unbroken loop). |
| float4x4 | transform | Apply a transformation matrix to the control Knots. |
| Allocator | allocator | The memory allocation method to use when reserving space for native arrays. |
NativeSpline(IReadOnlyList<BezierKnot>, IReadOnlyList<Int32>, Boolean, float4x4, Allocator)
Create a new NativeSpline from a set of BezierKnot.
Declaration
public NativeSpline(IReadOnlyList<BezierKnot> knots, IReadOnlyList<int> splits, bool closed, float4x4 transform, Allocator allocator = Allocator.Temp)
Parameters
| Type | Name | Description |
|---|---|---|
| IReadOnlyList<BezierKnot> | knots | A collection of sequential BezierKnot forming the spline path. |
| IReadOnlyList<Int32> | splits | A collection of knot indices that should be considered degenerate curves for the purpose of creating a non-interpolated gap between curves. |
| Boolean | closed | Whether the spline is open (has a start and end point) or closed (forms an unbroken loop). |
| float4x4 | transform | Apply a transformation matrix to the control Knots. |
| Allocator | allocator | The memory allocation method to use when reserving space for native arrays. |
NativeSpline(ISpline, Allocator)
Create a new NativeSpline from a set of BezierKnot.
Declaration
public NativeSpline(ISpline spline, Allocator allocator = Allocator.Temp)
Parameters
| Type | Name | Description |
|---|---|---|
| ISpline | spline | The ISpline object to convert to a NativeSpline. |
| Allocator | allocator | The memory allocation method to use when reserving space for native arrays. |
NativeSpline(ISpline, float4x4, Allocator)
Create a new NativeSpline from a set of BezierKnot.
Declaration
public NativeSpline(ISpline spline, float4x4 transform, Allocator allocator = Allocator.Temp)
Parameters
| Type | Name | Description |
|---|---|---|
| ISpline | spline | The ISpline object to convert to a NativeSpline. |
| float4x4 | transform | A transform matrix to be applied to the spline knots and tangents. |
| Allocator | allocator | The memory allocation method to use when reserving space for native arrays. |
Properties
Closed
Whether the spline is open (has a start and end point) or closed (forms an unbroken loop).
Declaration
public readonly bool Closed { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Implements
Count
Return the number of knots.
Declaration
public readonly int Count { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Implements
Curves
A NativeArray of BezierCurve that form this Spline.
Declaration
public readonly NativeArray<BezierCurve> Curves { get; }
Property Value
| Type | Description |
|---|---|
| NativeArray<BezierCurve> | Returns a reference to the curves array. |
Item[Int32]
Get the knot at index.
Declaration
public readonly BezierKnot this[int index] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The zero-based index of the knot. |
Property Value
| Type | Description |
|---|---|
| BezierKnot |
Implements
Knots
A NativeArray of BezierKnot that form this Spline.
Declaration
public readonly NativeArray<BezierKnot> Knots { get; }
Property Value
| Type | Description |
|---|---|
| NativeArray<BezierKnot> | Returns a reference to the knots array. |
Methods
Dispose()
Release allocated resources.
Declaration
public void Dispose()
Implements
GetCurve(Int32)
Get a BezierCurve from a knot index.
Declaration
public BezierCurve GetCurve(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The knot index that serves as the first control point for this curve. |
Returns
| Type | Description |
|---|---|
| BezierCurve | A BezierCurve formed by the knot at index and the next knot. |
Implements
GetCurveInterpolation(Int32, Single)
Return the normalized interpolation (t) corresponding to a distance on a BezierCurve.
Declaration
public float GetCurveInterpolation(int curveIndex, float curveDistance)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | curveIndex | The zero-based index of the curve. |
| Single | curveDistance | The curve-relative distance to convert to an interpolation ratio (also referred to as 't'). |
Returns
| Type | Description |
|---|---|
| Single | The normalized interpolation ratio associated to distance on the designated curve. |
Implements
GetCurveLength(Int32)
Get the length of a BezierCurve.
Declaration
public float GetCurveLength(int curveIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | curveIndex | The 0 based index of the curve to find length for. |
Returns
| Type | Description |
|---|---|
| Single | The length of the bezier curve at index. |
Implements
GetEnumerator()
Get an enumerator that iterates through the BezierKnot collection.
Declaration
public IEnumerator<BezierKnot> GetEnumerator()
Returns
| Type | Description |
|---|---|
| IEnumerator<BezierKnot> | An IEnumerator that is used to iterate the BezierKnot collection. |
Implements
GetLength()
Return the sum of all curve lengths, accounting for Closed state. Note that this value is affected by the transform used to create this NativeSpline.
Declaration
public float GetLength()
Returns
| Type | Description |
|---|---|
| Single | Returns the sum length of all curves composing this spline, accounting for closed state. |
Implements
Explicit Interface Implementations
IEnumerable.GetEnumerator()
Gets an enumerator that iterates through the BezierKnot collection.
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
| Type | Description |
|---|---|
| IEnumerator | An IEnumerator that is used to iterate the BezierKnot collection. |