Class FbmFractalType | Terrain Tools | 3.0.2-preview.3
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    Class FbmFractalType

    A FractalType implementation for Fractal Brownian Motion

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.ScriptableSingleton<FbmFractalType>
    FractalType<FbmFractalType>
    FbmFractalType
    Inherited Members
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.Save(System.Boolean)
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    [Serializable]
    public class FbmFractalType : FractalType<FbmFractalType>, IFractalType

    Methods

    DoGUI(String)

    Declaration
    public override string DoGUI(string serializedString)
    Parameters
    Type Name Description
    String serializedString
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.DoGUI(System.String)

    FromSerializedString(String)

    Declaration
    public override object FromSerializedString(string serializedString)
    Parameters
    Type Name Description
    String serializedString
    Returns
    Type Description
    Object
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.FromSerializedString(System.String)

    GetDefaultSerializedString()

    Declaration
    public override string GetDefaultSerializedString()
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDefaultSerializedString()

    GetDescription()

    Declaration
    public override FractalTypeDescriptor GetDescription()
    Returns
    Type Description
    FractalTypeDescriptor
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.GetDescription()

    SetupMaterial(Material, String)

    Declaration
    public override void SetupMaterial(Material mat, string serializedString)
    Parameters
    Type Name Description
    Material mat
    String serializedString
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.SetupMaterial(UnityEngine.Material, System.String)

    ToSerializedString(Object)

    Declaration
    public override string ToSerializedString(object target)
    Parameters
    Type Name Description
    Object target
    Returns
    Type Description
    String
    Overrides
    UnityEditor.Experimental.TerrainAPI.FractalType<UnityEditor.Experimental.TerrainAPI.FbmFractalType>.ToSerializedString(System.Object)
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    on 10 November 2020