Class ValueNoise | Terrain Tools | 3.0.2-preview.3
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    Class ValueNoise

    A NoiseType implementation for Value noise

    Inheritance
    Object
    Object
    ScriptableObject
    UnityEditor.ScriptableSingleton<ValueNoise>
    NoiseType<ValueNoise>
    ValueNoise
    Inherited Members
    NoiseType<ValueNoise>.GetDefaultSerializedString()
    NoiseType<ValueNoise>.SetupMaterial(Material, String)
    NoiseType<ValueNoise>.DoGUI(String)
    NoiseType<ValueNoise>.ToSerializedString(Object)
    NoiseType<ValueNoise>.FromSerializedString(String)
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.ValueNoise>.Save(System.Boolean)
    UnityEditor.ScriptableSingleton<UnityEditor.Experimental.TerrainAPI.ValueNoise>.instance
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    [Serializable]
    public class ValueNoise : NoiseType<ValueNoise>, INoiseType

    Methods

    GetDescription()

    Declaration
    public override NoiseTypeDescriptor GetDescription()
    Returns
    Type Description
    NoiseTypeDescriptor
    Overrides
    UnityEditor.Experimental.TerrainAPI.NoiseType<UnityEditor.Experimental.TerrainAPI.ValueNoise>.GetDescription()
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    on 10 November 2020