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    Class ActiveInModeAttribute

    Define the activeness of an action depending on its timeline mode.

    Inheritance
    Object
    ActiveInModeAttribute
    Namespace: UnityEditor.Timeline.Actions
    Syntax
    public class ActiveInModeAttribute : Attribute

    Constructors

    ActiveInModeAttribute(TimelineModes)

    Defines in which mode the action will be active.

    Declaration
    public ActiveInModeAttribute(TimelineModes timelineModes)
    Parameters
    Type Name Description
    TimelineModes timelineModes

    Modes that will define activeness of the action.

    Properties

    modes

    Modes that will be used for activeness of an action.

    Declaration
    public TimelineModes modes { get; }
    Property Value
    Type Description
    TimelineModes

    See Also

    TimelineModes
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