Struct BuildGroup
Namespace: Unity.Tiny.Rendering
Syntax
public struct BuildGroup : IComponentData, IEquatable<BuildGroup>
Fields
cameraMask
Declaration
public CameraMask cameraMask
Field Value
| Type | Description |
|---|---|
| CameraMask |
passTypes
Declaration
public RenderPassType passTypes
Field Value
| Type | Description |
|---|---|
| RenderPassType |
shadowMask
Declaration
public ShadowMask shadowMask
Field Value
| Type | Description |
|---|---|
| ShadowMask |
Methods
Equals(BuildGroup)
Declaration
public bool Equals(BuildGroup other)
Parameters
| Type | Name | Description |
|---|---|---|
| BuildGroup | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 |