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    Struct RelayConnectionData

    Encrypted data that the Relay server uses to describe a connection.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Networking.Transport.Relay
    Syntax
    public struct RelayConnectionData

    Fields

    k_Length

    Length of the connection data.

    Declaration
    public const int k_Length = 255
    Field Value
    Type Description
    Int32

    Length in bytes.

    Value

    Raw value of the connection data.

    Declaration
    public byte *Value
    Field Value
    Type Description
    Byte*

    Connection data as a fixed byte array.

    Methods

    FromByteArray(Byte[])

    Convert a byte array to a connection data structure.

    Declaration
    public static RelayConnectionData FromByteArray(byte[] data)
    Parameters
    Type Name Description
    Byte[] data

    Array to convert.

    Returns
    Type Description
    RelayConnectionData

    New connection data.

    FromBytePointer(Byte*, Int32)

    Convert a raw buffer to a connection data structure.

    Declaration
    public static RelayConnectionData FromBytePointer(byte *dataPtr, int length)
    Parameters
    Type Name Description
    Byte* dataPtr

    Raw pointer to buffer to convert.

    Int32 length

    Length of the buffer to convert.

    Returns
    Type Description
    RelayConnectionData

    New connection data.

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