Class BridgeScriptForRetainingObjects
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Global Namespace
Syntax
public class BridgeScriptForRetainingObjects : MonoBehaviour
Fields
bridgeObjectName
Declaration
public const string bridgeObjectName = "BridgeGameObject"
Field Value
Type | Description |
---|---|
String |
canvasGO
Declaration
public GameObject canvasGO
Field Value
Type | Description |
---|---|
GameObject |
nestedCanvasGO
Declaration
public GameObject nestedCanvasGO
Field Value
Type | Description |
---|---|
GameObject |