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    Class RawImageTestHook

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    Graphic
    MaskableGraphic
    RawImage
    RawImageTestHook
    Inherited Members
    RawImage.mainTexture
    RawImage.texture
    RawImage.uvRect
    RawImage.SetNativeSize()
    RawImage.OnPopulateMesh(VertexHelper)
    RawImage.OnDidApplyAnimationProperties()
    MaskableGraphic.m_ShouldRecalculateStencil
    MaskableGraphic.m_MaskMaterial
    MaskableGraphic.onCullStateChanged
    MaskableGraphic.maskable
    MaskableGraphic.isMaskingGraphic
    MaskableGraphic.m_StencilValue
    MaskableGraphic.GetModifiedMaterial(Material)
    MaskableGraphic.Cull(Rect, Boolean)
    MaskableGraphic.SetClipRect(Rect, Boolean)
    MaskableGraphic.SetClipSoftness(Vector2)
    MaskableGraphic.OnEnable()
    MaskableGraphic.OnDisable()
    MaskableGraphic.OnTransformParentChanged()
    MaskableGraphic.OnCanvasHierarchyChanged()
    MaskableGraphic.RecalculateClipping()
    MaskableGraphic.RecalculateMasking()
    Graphic.s_DefaultUI
    Graphic.s_WhiteTexture
    Graphic.defaultGraphicMaterial
    Graphic.m_Material
    Graphic.m_SkipLayoutUpdate
    Graphic.m_SkipMaterialUpdate
    Graphic.color
    Graphic.raycastTarget
    Graphic.raycastPadding
    Graphic.m_OnDirtyLayoutCallback
    Graphic.m_OnDirtyVertsCallback
    Graphic.m_OnDirtyMaterialCallback
    Graphic.s_Mesh
    Graphic.m_CachedMesh
    Graphic.m_CachedUvs
    Graphic.useLegacyMeshGeneration
    Graphic.SetAllDirty()
    Graphic.SetLayoutDirty()
    Graphic.SetVerticesDirty()
    Graphic.SetMaterialDirty()
    Graphic.SetRaycastDirty()
    Graphic.OnRectTransformDimensionsChange()
    Graphic.OnBeforeTransformParentChanged()
    Graphic.depth
    Graphic.rectTransform
    Graphic.canvas
    Graphic.canvasRenderer
    Graphic.defaultMaterial
    Graphic.material
    Graphic.materialForRendering
    Graphic.OnDestroy()
    Graphic.OnCullingChanged()
    Graphic.Rebuild(CanvasUpdate)
    Graphic.LayoutComplete()
    Graphic.GraphicUpdateComplete()
    Graphic.UpdateMaterial()
    Graphic.UpdateGeometry()
    Graphic.workerMesh
    Graphic.OnPopulateMesh(Mesh)
    Graphic.Raycast(Vector2, Camera)
    Graphic.PixelAdjustPoint(Vector2)
    Graphic.GetPixelAdjustedRect()
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean)
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean, Boolean)
    Graphic.CrossFadeAlpha(Single, Single, Boolean)
    Graphic.RegisterDirtyLayoutCallback(UnityAction)
    Graphic.UnregisterDirtyLayoutCallback(UnityAction)
    Graphic.RegisterDirtyVerticesCallback(UnityAction)
    Graphic.UnregisterDirtyVerticesCallback(UnityAction)
    Graphic.RegisterDirtyMaterialCallback(UnityAction)
    Graphic.UnregisterDirtyMaterialCallback(UnityAction)
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.IsActive()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    public class RawImageTestHook : RawImage, ICanvasElement, IClippable, IMaskable, IMaterialModifier

    Fields

    isCacheUsed

    Declaration
    public bool isCacheUsed
    Field Value
    Type Description
    Boolean

    isGeometryUpdated

    Declaration
    public bool isGeometryUpdated
    Field Value
    Type Description
    Boolean

    isLayoutRebuild

    Declaration
    public bool isLayoutRebuild
    Field Value
    Type Description
    Boolean

    isMaterialRebuild

    Declaration
    public bool isMaterialRebuild
    Field Value
    Type Description
    Boolean

    Methods

    ResetTest()

    Declaration
    public void ResetTest()

    SetLayoutDirty()

    Declaration
    public override void SetLayoutDirty()
    Overrides
    Graphic.SetLayoutDirty()

    SetMaterialDirty()

    Declaration
    public override void SetMaterialDirty()
    Overrides
    Graphic.SetMaterialDirty()

    UpdateGeometry()

    Declaration
    protected override void UpdateGeometry()
    Overrides
    Graphic.UpdateGeometry()

    Extension Methods

    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
    GraphicExtension.InvokeOnPopulateMesh(Graphic, VertexHelper)
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    on 12 June 2023