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    Class ImageEditor

    Editor class used to edit UI Sprites.

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    GraphicEditor
    ImageEditor
    Inherited Members
    GraphicEditor.m_Script
    GraphicEditor.m_Color
    GraphicEditor.m_Material
    GraphicEditor.m_RaycastTarget
    GraphicEditor.m_RaycastPadding
    GraphicEditor.m_Maskable
    GraphicEditor.m_ShowNativeSize
    GraphicEditor.SetShowNativeSize(Boolean, Boolean)
    GraphicEditor.NativeSizeButtonGUI()
    GraphicEditor.MaskableControlsGUI()
    GraphicEditor.AppearanceControlsGUI()
    GraphicEditor.RaycastControlsGUI()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, Editor)
    Editor.CreateCachedEditor(Object, Type, Editor)
    Editor.CreateCachedEditor(Object[], Type, Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, Editor)
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    UnityEditor.Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.UI
    Syntax
    [CustomEditor(typeof(Image), true)]
    [CanEditMultipleObjects]
    public class ImageEditor : GraphicEditor, IPreviewable, IToolModeOwner

    Methods

    GetInfoString()

    A string containing the Image details to be used as a overlay on the component Preview.

    Declaration
    public override string GetInfoString()
    Returns
    Type Description
    String

    The Image details.

    Overrides
    Editor.GetInfoString()

    HasPreviewGUI()

    All graphics have a preview.

    Declaration
    public override bool HasPreviewGUI()
    Returns
    Type Description
    Boolean
    Overrides
    Editor.HasPreviewGUI()

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    GraphicEditor.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    GraphicEditor.OnEnable()

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    GraphicEditor.OnInspectorGUI()

    OnPreviewGUI(Rect, GUIStyle)

    Draw the Image preview.

    Declaration
    public override void OnPreviewGUI(Rect rect, GUIStyle background)
    Parameters
    Type Name Description
    Rect rect
    GUIStyle background
    Overrides
    Editor.OnPreviewGUI(Rect, GUIStyle)

    SpriteGUI()

    Draw the atlas and Image selection fields.

    Declaration
    protected void SpriteGUI()

    TypeGUI()

    Sprites's custom properties based on the type.

    Declaration
    protected void TypeGUI()
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    on 12 June 2023