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    Class RawImageEditor

    Inheritance
    Object
    Object
    ScriptableObject
    Editor
    GraphicEditor
    RawImageEditor
    Inherited Members
    GraphicEditor.m_Script
    GraphicEditor.m_Color
    GraphicEditor.m_Material
    GraphicEditor.m_RaycastTarget
    GraphicEditor.m_RaycastPadding
    GraphicEditor.m_Maskable
    GraphicEditor.m_ShowNativeSize
    GraphicEditor.OnDisable()
    GraphicEditor.SetShowNativeSize(Boolean, Boolean)
    GraphicEditor.NativeSizeButtonGUI()
    GraphicEditor.MaskableControlsGUI()
    GraphicEditor.AppearanceControlsGUI()
    GraphicEditor.RaycastControlsGUI()
    Editor.CreateEditorWithContext(Object[], Object, Type)
    Editor.CreateEditorWithContext(Object[], Object)
    Editor.CreateCachedEditorWithContext(Object, Object, Type, Editor)
    Editor.CreateCachedEditorWithContext(Object[], Object, Type, Editor)
    Editor.CreateCachedEditor(Object, Type, Editor)
    Editor.CreateCachedEditor(Object[], Type, Editor)
    Editor.CreateEditor(Object)
    Editor.CreateEditor(Object, Type)
    Editor.CreateEditor(Object[])
    Editor.CreateEditor(Object[], Type)
    Editor.DrawPropertiesExcluding(SerializedObject, String[])
    Editor.DrawDefaultInspector()
    Editor.Repaint()
    Editor.CreateInspectorGUI()
    Editor.RequiresConstantRepaint()
    Editor.DrawHeader()
    Editor.OnHeaderGUI()
    Editor.ShouldHideOpenButton()
    Editor.DrawFoldoutInspector(Object, Editor)
    Editor.GetPreviewTitle()
    Editor.RenderStaticPreview(String, Object[], Int32, Int32)
    Editor.OnInteractivePreviewGUI(Rect, GUIStyle)
    Editor.OnPreviewSettings()
    Editor.DrawPreview(Rect)
    Editor.ReloadPreviewInstances()
    Editor.UseDefaultMargins()
    UnityEditor.Editor.MoveNextTarget()
    Editor.ResetTarget()
    Editor.target
    Editor.targets
    Editor.serializedObject
    Editor.finishedDefaultHeaderGUI
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.UI
    Syntax
    [CustomEditor(typeof(RawImage), true)]
    [CanEditMultipleObjects]
    public class RawImageEditor : GraphicEditor, IPreviewable, IToolModeOwner

    Methods

    GetInfoString()

    Info String drawn at the bottom of the Preview

    Declaration
    public override string GetInfoString()
    Returns
    Type Description
    String
    Overrides
    Editor.GetInfoString()

    HasPreviewGUI()

    Allow the texture to be previewed.

    Declaration
    public override bool HasPreviewGUI()
    Returns
    Type Description
    Boolean
    Overrides
    Editor.HasPreviewGUI()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    GraphicEditor.OnEnable()

    OnInspectorGUI()

    Declaration
    public override void OnInspectorGUI()
    Overrides
    GraphicEditor.OnInspectorGUI()

    OnPreviewGUI(Rect, GUIStyle)

    Draw the Image preview.

    Declaration
    public override void OnPreviewGUI(Rect rect, GUIStyle background)
    Parameters
    Type Name Description
    Rect rect
    GUIStyle background
    Overrides
    Editor.OnPreviewGUI(Rect, GUIStyle)
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    on 12 June 2023