Class AbstractEventData
A class that can be used for sending simple events via the event system.
Namespace: UnityEngine.EventSystems
Syntax
public abstract class AbstractEventData
Fields
m_Used
Declaration
protected bool m_Used
Field Value
Type | Description |
---|---|
Boolean |
Properties
used
Is the event used?
Declaration
public virtual bool used { get; }
Property Value
Type | Description |
---|---|
Boolean |
Methods
Reset()
Reset the event.
Declaration
public virtual void Reset()
Use()
Use the event.
Declaration
public virtual void Use()
Remarks
Internally sets a flag that can be checked via used to see if further processing should happen.