Namespace UnityEngine.EventSystems
Classes
AbstractEventData
A class that can be used for sending simple events via the event system.
AxisEventData
Event Data associated with Axis Events (Controller / Keyboard).
BaseEventData
A class that contains the base event data that is common to all event types in the new EventSystem.
BaseInput
Interface to the Input system used by the BaseInputModule. With this it is possible to bypass the Input system with your own but still use the same InputModule. For example this can be used to feed fake input into the UI or interface with a different input system.
BaseInputModule
BaseRaycaster
Base class for any RayCaster.
EventSystem
EventTrigger
EventTrigger.Entry
EventTrigger.TriggerEvent
ExecuteEvents
Physics2DRaycaster
Simple event system using physics raycasts.
PhysicsRaycaster
Simple event system using physics raycasts.
PointerEventData
Each touch event creates one of these containing all the relevant information.
PointerInputModule
A BaseInputModule for pointer input.
PointerInputModule.ButtonState
PointerInputModule.MouseButtonEventData
Information about a mouse button event.
PointerInputModule.MouseState
StandaloneInputModule
TouchInputModule
UIBehaviour
Base behaviour that has protected implementations of Unity lifecycle functions.
Structs
RaycastResult
A hit result from a BaseRaycaster.
Interfaces
IBeginDragHandler
Interface to implement if you wish to receive OnBeginDrag callbacks. Note: You need to implement IDragHandler in addition to IBeginDragHandler.
ICancelHandler
Interface to implement if you wish to receive OnCancel callbacks.
IDeselectHandler
Interface to implement if you wish to receive OnDeselect callbacks.
IDragHandler
Interface to implement if you wish to receive OnDrag callbacks.
IDropHandler
Interface to implement if you wish to receive OnDrop callbacks.
IEndDragHandler
Interface to implement if you wish to receive OnEndDrag callbacks. Note: You need to implement IDragHandler in addition to IEndDragHandler.
IEventSystemHandler
Base class that all EventSystem events inherit from.
IInitializePotentialDragHandler
Interface to implement if you wish to receive OnInitializePotentialDrag callbacks.
IMoveHandler
Interface to implement if you wish to receive OnMove callbacks.
IPointerClickHandler
Interface to implement if you wish to receive OnPointerClick callbacks.
IPointerDownHandler
Interface to implement if you wish to receive OnPointerDown callbacks.
IPointerEnterHandler
Interface to implement if you wish to receive OnPointerEnter callbacks.
IPointerExitHandler
Interface to implement if you wish to receive OnPointerExit callbacks.
IPointerMoveHandler
Interface to implement if you wish to receive OnPointerMove callbacks.
IPointerUpHandler
Interface to implement if you wish to receive OnPointerUp callbacks. Note: In order to receive OnPointerUp callbacks, you must also implement the EventSystems.IPointerDownHandler|IPointerDownHandler interface
IScrollHandler
Interface to implement if you wish to receive OnScroll callbacks.
ISelectHandler
Interface to implement if you wish to receive OnSelect callbacks.
ISubmitHandler
Interface to implement if you wish to receive OnSubmit callbacks.
IUpdateSelectedHandler
Interface to implement if you wish to receive OnUpdateSelected callbacks.
Enums
EventHandle
EventTriggerType
This class is capable of triggering one or more remote functions from a specified event. Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!
MoveDirection
This is an 4 direction movement enum.
PointerEventData.FramePressState
The state of a press for the given frame.
PointerEventData.InputButton
Input press tracking.