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    Interface IPointerClickHandler

    Interface to implement if you wish to receive OnPointerClick callbacks.

    Namespace: UnityEngine.EventSystems
    Syntax
    public interface IPointerClickHandler : IEventSystemHandler
    Remarks

    Criteria for this event is implementation dependent. For example see StandAloneInputModule.

    Examples
    using UnityEngine;
    using UnityEngine.EventSystems;
    
    public class Example : MonoBehaviour, IPointerClickHandler
    {
        //Detect if a click occurs
        public void OnPointerClick(PointerEventData pointerEventData)
        {
            //Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject.
            Debug.Log(name + " Game Object Clicked!");
        }
    }

    Methods

    OnPointerClick(PointerEventData)

    Use this callback to detect clicks.

    Declaration
    void OnPointerClick(PointerEventData eventData)
    Parameters
    Type Name Description
    PointerEventData eventData
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