Interface IPointerClickHandler
Interface to implement if you wish to receive OnPointerClick callbacks.
Namespace: UnityEngine.EventSystems
Syntax
public interface IPointerClickHandler : IEventSystemHandler
Remarks
Criteria for this event is implementation dependent. For example see StandAloneInputModule.
Examples
using UnityEngine;
using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerClickHandler
{
//Detect if a click occurs
public void OnPointerClick(PointerEventData pointerEventData)
{
//Output to console the clicked GameObject's name and the following message. You can replace this with your own actions for when clicking the GameObject.
Debug.Log(name + " Game Object Clicked!");
}
}
Methods
OnPointerClick(PointerEventData)
Use this callback to detect clicks.
Declaration
void OnPointerClick(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData |