Enum EventTriggerType
This class is capable of triggering one or more remote functions from a specified event. Usage: Attach it to an object with a collider, or to a GUI Graphic of your choice. NOTE: Doing this will make this object intercept ALL events, and no event bubbling will occur from this object!
Namespace: UnityEngine.EventSystems
Syntax
public enum EventTriggerType
Fields
Name | Description | Value |
---|---|---|
PointerEnter | Intercepts a IPointerEnterHandler.OnPointerEnter. |
0 |
PointerExit | Intercepts a IPointerExitHandler.OnPointerExit. |
1 |
PointerDown | Intercepts a IPointerDownHandler.OnPointerDown. |
2 |
PointerUp | Intercepts a IPointerUpHandler.OnPointerUp. |
3 |
PointerClick | Intercepts a IPointerClickHandler.OnPointerClick. |
4 |
Drag | Intercepts a IDragHandler.OnDrag. |
5 |
Drop | Intercepts a IDropHandler.OnDrop. |
6 |
Scroll | Intercepts a IScrollHandler.OnScroll. |
7 |
UpdateSelected | Intercepts a IUpdateSelectedHandler.OnUpdateSelected. |
8 |
Select | Intercepts a ISelectHandler.OnSelect. |
9 |
Deselect | Intercepts a IDeselectHandler.OnDeselect. |
10 |
Move | Intercepts a IMoveHandler.OnMove. |
11 |
InitializePotentialDrag | Intercepts IInitializePotentialDrag.InitializePotentialDrag. |
12 |
BeginDrag | Intercepts IBeginDragHandler.OnBeginDrag. |
13 |
EndDrag | Intercepts IEndDragHandler.OnEndDrag. |
14 |
Submit | Intercepts ISubmitHandler.Submit. |
15 |
Cancel | Intercepts ICancelHandler.OnCancel. |
16 |