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    Class Mask

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    Mask
    Inherited Members
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnDidApplyAnimationProperties()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.UI
    Syntax
    [AddComponentMenu("UI/Mask", 13)]
    [ExecuteAlways]
    [RequireComponent(typeof(RectTransform))]
    [DisallowMultipleComponent]
    public class Mask : UIBehaviour, ICanvasRaycastFilter, IMaterialModifier

    Constructors

    Mask()

    Declaration
    protected Mask()

    Properties

    graphic

    The graphic associated with the Mask.

    Declaration
    public Graphic graphic { get; }
    Property Value
    Type Description
    Graphic

    rectTransform

    Declaration
    public RectTransform rectTransform { get; }
    Property Value
    Type Description
    RectTransform

    showMaskGraphic

    Show the graphic that is associated with the Mask render area.

    Declaration
    public bool showMaskGraphic { get; set; }
    Property Value
    Type Description
    Boolean

    Methods

    GetModifiedMaterial(Material)

    Declaration
    public virtual Material GetModifiedMaterial(Material baseMaterial)
    Parameters
    Type Name Description
    Material baseMaterial
    Returns
    Type Description
    Material
    Implements
    IMaterialModifier.GetModifiedMaterial(Material)

    IsRaycastLocationValid(Vector2, Camera)

    Declaration
    public virtual bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
    Parameters
    Type Name Description
    Vector2 sp
    Camera eventCamera
    Returns
    Type Description
    Boolean
    Implements
    ICanvasRaycastFilter.IsRaycastLocationValid(Vector2, Camera)

    MaskEnabled()

    Declaration
    public virtual bool MaskEnabled()
    Returns
    Type Description
    Boolean

    OnDisable()

    Declaration
    protected override void OnDisable()
    Overrides
    UIBehaviour.OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()
    Overrides
    UIBehaviour.OnEnable()

    OnSiblingGraphicEnabledDisabled()

    Declaration
    [Obsolete("Not used anymore.")]
    public virtual void OnSiblingGraphicEnabledDisabled()

    Extension Methods

    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
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    on 12 June 2023