Class PositionAsUV1
Inheritance
PositionAsUV1
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.UI
Syntax
[AddComponentMenu("UI/Effects/Position As UV1", 82)]
public class PositionAsUV1 : BaseMeshEffect, IMeshModifier
Constructors
PositionAsUV1()
Declaration
protected PositionAsUV1()
Methods
ModifyMesh(VertexHelper)
Declaration
public override void ModifyMesh(VertexHelper vh)
Parameters
Type | Name | Description |
---|---|---|
VertexHelper | vh |