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    Class TMP_SelectionCaret

    A simple component that can be added to a newly created object where inheriting from MaskableGraphic is needed.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    Graphic
    MaskableGraphic
    TMP_SelectionCaret
    Inherited Members
    MaskableGraphic.m_ShouldRecalculateStencil
    MaskableGraphic.m_MaskMaterial
    MaskableGraphic.m_IncludeForMasking
    MaskableGraphic.onCullStateChanged
    MaskableGraphic.maskable
    MaskableGraphic.isMaskingGraphic
    MaskableGraphic.m_ShouldRecalculate
    MaskableGraphic.m_StencilValue
    MaskableGraphic.GetModifiedMaterial(Material)
    MaskableGraphic.SetClipRect(Rect, Boolean)
    MaskableGraphic.SetClipSoftness(Vector2)
    MaskableGraphic.OnEnable()
    MaskableGraphic.OnDisable()
    MaskableGraphic.OnTransformParentChanged()
    MaskableGraphic.ParentMaskStateChanged()
    MaskableGraphic.OnCanvasHierarchyChanged()
    MaskableGraphic.RecalculateClipping()
    MaskableGraphic.RecalculateMasking()
    Graphic.s_DefaultUI
    Graphic.s_WhiteTexture
    Graphic.defaultGraphicMaterial
    Graphic.m_Material
    Graphic.m_SkipLayoutUpdate
    Graphic.m_SkipMaterialUpdate
    Graphic.color
    Graphic.raycastTarget
    Graphic.raycastPadding
    Graphic.m_OnDirtyLayoutCallback
    Graphic.m_OnDirtyVertsCallback
    Graphic.m_OnDirtyMaterialCallback
    Graphic.s_Mesh
    Graphic.m_CachedMesh
    Graphic.m_CachedUvs
    Graphic.useLegacyMeshGeneration
    Graphic.SetAllDirty()
    Graphic.SetLayoutDirty()
    Graphic.SetVerticesDirty()
    Graphic.SetMaterialDirty()
    Graphic.SetRaycastDirty()
    Graphic.OnRectTransformDimensionsChange()
    Graphic.OnBeforeTransformParentChanged()
    Graphic.depth
    Graphic.rectTransform
    Graphic.canvas
    Graphic.canvasRenderer
    Graphic.defaultMaterial
    Graphic.material
    Graphic.materialForRendering
    Graphic.mainTexture
    Graphic.OnDestroy()
    Graphic.OnCullingChanged()
    Graphic.Rebuild(CanvasUpdate)
    Graphic.LayoutComplete()
    Graphic.GraphicUpdateComplete()
    Graphic.UpdateMaterial()
    Graphic.workerMesh
    Graphic.OnFillVBO(List<UIVertex>)
    Graphic.OnPopulateMesh(Mesh)
    Graphic.OnPopulateMesh(VertexHelper)
    Graphic.OnDidApplyAnimationProperties()
    Graphic.SetNativeSize()
    Graphic.Raycast(Vector2, Camera)
    Graphic.PixelAdjustPoint(Vector2)
    Graphic.GetPixelAdjustedRect()
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean)
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean, Boolean)
    Graphic.CrossFadeAlpha(Single, Single, Boolean)
    Graphic.RegisterDirtyLayoutCallback(UnityAction)
    Graphic.UnregisterDirtyLayoutCallback(UnityAction)
    Graphic.RegisterDirtyVerticesCallback(UnityAction)
    Graphic.UnregisterDirtyVerticesCallback(UnityAction)
    Graphic.RegisterDirtyMaterialCallback(UnityAction)
    Graphic.UnregisterDirtyMaterialCallback(UnityAction)
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.IsActive()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    UnityEngine.Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: TMPro
    Syntax
    [RequireComponent(typeof(CanvasRenderer))]
    public class TMP_SelectionCaret : MaskableGraphic, ICanvasElement, IClippable, IMaskable, IMaterialModifier

    Methods

    Cull(Rect, Boolean)

    Override to Cull function of MaskableGraphic to prevent Culling.

    Declaration
    public override void Cull(Rect clipRect, bool validRect)
    Parameters
    Type Name Description
    Rect clipRect
    Boolean validRect
    Overrides
    MaskableGraphic.Cull(Rect, Boolean)

    UpdateGeometry()

    Declaration
    protected override void UpdateGeometry()
    Overrides
    Graphic.UpdateGeometry()

    Extension Methods

    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
    GraphicExtension.InvokeOnPopulateMesh(Graphic, VertexHelper)
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    on 08 June 2023