Class GraphicRaycaster
Inheritance
GraphicRaycaster
Inherited Members
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.UI
Syntax
[AddComponentMenu("Event/Graphic Raycaster")]
[RequireComponent(typeof(Canvas))]
public class GraphicRaycaster : BaseRaycaster
Constructors
GraphicRaycaster()
Declaration
protected GraphicRaycaster()
Fields
kNoEventMaskSet
Declaration
protected const int kNoEventMaskSet = -1
Field Value
| Type | Description |
|---|---|
| Int32 |
m_BlockingMask
Declaration
[SerializeField]
protected LayerMask m_BlockingMask
Field Value
| Type | Description |
|---|---|
| LayerMask |
Properties
blockingMask
The type of objects specified through LayerMask that are checked to determine if they block graphic raycasts.
Declaration
public LayerMask blockingMask { get; set; }
Property Value
| Type | Description |
|---|---|
| LayerMask |
blockingObjects
The type of objects that are checked to determine if they block graphic raycasts.
Declaration
public GraphicRaycaster.BlockingObjects blockingObjects { get; set; }
Property Value
| Type | Description |
|---|---|
| GraphicRaycaster.BlockingObjects |
eventCamera
The camera that will generate rays for this raycaster.
Declaration
public override Camera eventCamera { get; }
Property Value
| Type | Description |
|---|---|
| Camera |
|
Overrides
ignoreReversedGraphics
Whether Graphics facing away from the raycaster are checked for raycasts.
Declaration
public bool ignoreReversedGraphics { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
renderOrderPriority
Priority of the raycaster based upon render order.
Declaration
public override int renderOrderPriority { get; }
Property Value
| Type | Description |
|---|---|
| Int32 | The renderOrder priority. |
Overrides
sortOrderPriority
Priority of the raycaster based upon sort order.
Declaration
public override int sortOrderPriority { get; }
Property Value
| Type | Description |
|---|---|
| Int32 | The sortOrder priority. |
Overrides
Methods
Raycast(PointerEventData, List<RaycastResult>)
Perform the raycast against the list of graphics associated with the Canvas.
Declaration
public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)
Parameters
| Type | Name | Description |
|---|---|---|
| PointerEventData | eventData | Current event data |
| List<RaycastResult> | resultAppendList | List of hit objects to append new results to. |