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    Class PositionAsUV1

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    BaseMeshEffect
    PositionAsUV1
    Inherited Members
    BaseMeshEffect.graphic
    BaseMeshEffect.OnEnable()
    BaseMeshEffect.OnDisable()
    BaseMeshEffect.OnDidApplyAnimationProperties()
    BaseMeshEffect.ModifyMesh(Mesh)
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.OnDestroy()
    UIBehaviour.IsActive()
    UIBehaviour.OnRectTransformDimensionsChange()
    UIBehaviour.OnBeforeTransformParentChanged()
    UIBehaviour.OnTransformParentChanged()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.OnCanvasHierarchyChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    UnityEngine.Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.UI
    Syntax
    [AddComponentMenu("UI/Effects/Position As UV1", 82)]
    public class PositionAsUV1 : BaseMeshEffect, IMeshModifier

    Constructors

    PositionAsUV1()

    Declaration
    protected PositionAsUV1()

    Methods

    ModifyMesh(VertexHelper)

    Declaration
    public override void ModifyMesh(VertexHelper vh)
    Parameters
    Type Name Description
    VertexHelper vh
    Overrides
    BaseMeshEffect.ModifyMesh(VertexHelper)

    Extension Methods

    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
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    on 08 June 2023