Class Shadow
Inherited Members
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: UnityEngine.UI
Syntax
[AddComponentMenu("UI/Effects/Shadow", 80)]
public class Shadow : BaseMeshEffect, IMeshModifier
Constructors
Shadow()
Declaration
protected Shadow()
Properties
effectColor
Color for the effect
Declaration
public Color effectColor { get; set; }
Property Value
| Type | Description |
|---|---|
| Color |
effectDistance
How far is the shadow from the graphic.
Declaration
public Vector2 effectDistance { get; set; }
Property Value
| Type | Description |
|---|---|
| Vector2 |
useGraphicAlpha
Should the shadow inherit the alpha from the graphic?
Declaration
public bool useGraphicAlpha { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
ApplyShadow(List<UIVertex>, Color32, Int32, Int32, Single, Single)
Duplicate vertices from start to end and turn them into shadows with the given offset.
Declaration
protected void ApplyShadow(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
Parameters
| Type | Name | Description |
|---|---|---|
| List<UIVertex> | verts | Vert list to copy |
| Color32 | color | Shadow color |
| Int32 | start | The start index in the verts list |
| Int32 | end | The end index in the vers list |
| Single | x | The shadows x offset |
| Single | y | The shadows y offset |
ApplyShadowZeroAlloc(List<UIVertex>, Color32, Int32, Int32, Single, Single)
Declaration
protected void ApplyShadowZeroAlloc(List<UIVertex> verts, Color32 color, int start, int end, float x, float y)
Parameters
| Type | Name | Description |
|---|---|---|
| List<UIVertex> | verts | |
| Color32 | color | |
| Int32 | start | |
| Int32 | end | |
| Single | x | |
| Single | y |
ModifyMesh(VertexHelper)
Declaration
public override void ModifyMesh(VertexHelper vh)
Parameters
| Type | Name | Description |
|---|---|---|
| VertexHelper | vh |