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    Class ImageHook

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    UIBehaviour
    Graphic
    MaskableGraphic
    Image
    ImageHook
    Inherited Members
    Image.s_ETC1DefaultUI
    Image.sprite
    Image.DisableSpriteOptimizations()
    Image.overrideSprite
    Image.type
    Image.preserveAspect
    Image.fillCenter
    Image.fillMethod
    Image.fillAmount
    Image.fillClockwise
    Image.fillOrigin
    Image.eventAlphaThreshold
    Image.alphaHitTestMinimumThreshold
    Image.useSpriteMesh
    Image.defaultETC1GraphicMaterial
    Image.mainTexture
    Image.hasBorder
    Image.pixelsPerUnitMultiplier
    Image.pixelsPerUnit
    Image.multipliedPixelsPerUnit
    Image.material
    Image.OnBeforeSerialize()
    Image.OnAfterDeserialize()
    Image.SetNativeSize()
    Image.OnPopulateMesh(VertexHelper)
    Image.OnEnable()
    Image.OnDisable()
    Image.UpdateMaterial()
    Image.OnCanvasHierarchyChanged()
    Image.CalculateLayoutInputHorizontal()
    Image.CalculateLayoutInputVertical()
    Image.minWidth
    Image.preferredWidth
    Image.flexibleWidth
    Image.minHeight
    Image.preferredHeight
    Image.flexibleHeight
    Image.layoutPriority
    Image.IsRaycastLocationValid(Vector2, Camera)
    Image.OnDidApplyAnimationProperties()
    MaskableGraphic.m_ShouldRecalculateStencil
    MaskableGraphic.m_MaskMaterial
    MaskableGraphic.m_IncludeForMasking
    MaskableGraphic.onCullStateChanged
    MaskableGraphic.maskable
    MaskableGraphic.isMaskingGraphic
    MaskableGraphic.m_ShouldRecalculate
    MaskableGraphic.m_StencilValue
    MaskableGraphic.GetModifiedMaterial(Material)
    MaskableGraphic.Cull(Rect, Boolean)
    MaskableGraphic.SetClipSoftness(Vector2)
    MaskableGraphic.OnTransformParentChanged()
    MaskableGraphic.ParentMaskStateChanged()
    MaskableGraphic.RecalculateClipping()
    MaskableGraphic.RecalculateMasking()
    Graphic.s_DefaultUI
    Graphic.s_WhiteTexture
    Graphic.defaultGraphicMaterial
    Graphic.m_Material
    Graphic.m_SkipLayoutUpdate
    Graphic.m_SkipMaterialUpdate
    Graphic.color
    Graphic.raycastTarget
    Graphic.raycastPadding
    Graphic.m_OnDirtyLayoutCallback
    Graphic.m_OnDirtyVertsCallback
    Graphic.m_OnDirtyMaterialCallback
    Graphic.s_Mesh
    Graphic.m_CachedMesh
    Graphic.m_CachedUvs
    Graphic.useLegacyMeshGeneration
    Graphic.SetAllDirty()
    Graphic.SetVerticesDirty()
    Graphic.SetRaycastDirty()
    Graphic.OnRectTransformDimensionsChange()
    Graphic.OnBeforeTransformParentChanged()
    Graphic.depth
    Graphic.rectTransform
    Graphic.canvas
    Graphic.canvasRenderer
    Graphic.defaultMaterial
    Graphic.materialForRendering
    Graphic.OnDestroy()
    Graphic.OnCullingChanged()
    Graphic.Rebuild(CanvasUpdate)
    Graphic.LayoutComplete()
    Graphic.GraphicUpdateComplete()
    Graphic.workerMesh
    Graphic.OnFillVBO(List<UIVertex>)
    Graphic.OnPopulateMesh(Mesh)
    Graphic.Raycast(Vector2, Camera)
    Graphic.PixelAdjustPoint(Vector2)
    Graphic.GetPixelAdjustedRect()
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean)
    Graphic.CrossFadeColor(Color, Single, Boolean, Boolean, Boolean)
    Graphic.CrossFadeAlpha(Single, Single, Boolean)
    Graphic.RegisterDirtyLayoutCallback(UnityAction)
    Graphic.UnregisterDirtyLayoutCallback(UnityAction)
    Graphic.RegisterDirtyVerticesCallback(UnityAction)
    Graphic.UnregisterDirtyVerticesCallback(UnityAction)
    Graphic.RegisterDirtyMaterialCallback(UnityAction)
    Graphic.UnregisterDirtyMaterialCallback(UnityAction)
    UIBehaviour.Awake()
    UIBehaviour.Start()
    UIBehaviour.IsActive()
    UIBehaviour.OnCanvasGroupChanged()
    UIBehaviour.IsDestroyed()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    UnityEngine.Component.GetComponent<T>()
    UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
    UnityEngine.Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    UnityEngine.Component.GetComponentsInChildren(System.Type)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInChildren<T>()
    UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    UnityEngine.Component.GetComponentsInParent(System.Type)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
    UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
    UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
    UnityEngine.Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    UnityEngine.Object.GetHashCode()
    UnityEngine.Object.Equals(System.Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    UnityEngine.Object.Instantiate<T>(T)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
    UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
    UnityEngine.Object.DestroyObject(UnityEngine.Object)
    UnityEngine.Object.FindSceneObjectsOfType(System.Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    UnityEngine.Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.UI.Tests
    Syntax
    public class ImageHook : Image, ICanvasElement, IClippable, IMaskable, IMaterialModifier, ISerializationCallbackReceiver, ILayoutElement, ICanvasRaycastFilter

    Fields

    cachedClipRect

    Declaration
    public Rect cachedClipRect
    Field Value
    Type Description
    Rect

    isGeometryUpdated

    Declaration
    public bool isGeometryUpdated
    Field Value
    Type Description
    Boolean

    isLayoutRebuild

    Declaration
    public bool isLayoutRebuild
    Field Value
    Type Description
    Boolean

    isMaterialRebuilt

    Declaration
    public bool isMaterialRebuilt
    Field Value
    Type Description
    Boolean

    Methods

    ResetTest()

    Declaration
    public void ResetTest()

    SetClipRect(Rect, Boolean)

    Declaration
    public override void SetClipRect(Rect clipRect, bool validRect)
    Parameters
    Type Name Description
    Rect clipRect
    Boolean validRect
    Overrides
    MaskableGraphic.SetClipRect(Rect, Boolean)

    SetLayoutDirty()

    Declaration
    public override void SetLayoutDirty()
    Overrides
    Graphic.SetLayoutDirty()

    SetMaterialDirty()

    Declaration
    public override void SetMaterialDirty()
    Overrides
    Graphic.SetMaterialDirty()

    UpdateGeometry()

    Declaration
    protected override void UpdateGeometry()
    Overrides
    Graphic.UpdateGeometry()

    Extension Methods

    UIBehaviourExtensions.InvokeOnEnable(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDisable(UIBehaviour)
    UIBehaviourExtensions.InvokeAwake(UIBehaviour)
    UIBehaviourExtensions.InvokeRebuild(UIBehaviour, CanvasUpdate)
    UIBehaviourExtensions.InvokeLateUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeUpdate(UIBehaviour)
    UIBehaviourExtensions.InvokeOnRectTransformDimensionsChange(UIBehaviour)
    UIBehaviourExtensions.InvokeOnCanvasGroupChanged(UIBehaviour)
    UIBehaviourExtensions.InvokeOnDidApplyAnimationProperties(UIBehaviour)
    GraphicExtension.InvokeOnPopulateMesh(Graphic, VertexHelper)
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    on 08 June 2023