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    Class NesterStateDescriptor<TNesterState>

    Inheritance
    Object
    Assigner<TNesterState, StateDescription>
    Descriptor<TNesterState, StateDescription>
    StateDescriptor<TNesterState>
    NesterStateDescriptor<TNesterState>
    FlowStateDescriptor
    SuperStateDescriptor
    Inherited Members
    StateDescriptor<TNesterState>.state
    StateDescriptor<TNesterState>.Icon()
    Descriptor<TNesterState, StateDescription>.ValueChanged()
    Descriptor<TNesterState, StateDescription>.Title()
    Descriptor<TNesterState, StateDescription>.Summary()
    Descriptor<TNesterState, StateDescription>.Icon()
    Descriptor<TNesterState, StateDescription>.IDescriptor.target
    Descriptor<TNesterState, StateDescription>.description
    Descriptor<TNesterState, StateDescription>.IDescriptor.description
    Assigner<TNesterState, StateDescription>.target
    Assigner<TNesterState, StateDescription>.assignee
    Assigner<TNesterState, StateDescription>.isDirty
    Assigner<TNesterState, StateDescription>.Validate()
    Assigner<TNesterState, StateDescription>.AssignAll()
    Assigner<TNesterState, StateDescription>.AssignTransient()
    Assigner<TNesterState, StateDescription>.ValueChanged()
    Assigner<TNesterState, StateDescription>.assignments
    Assigner<TNesterState, StateDescription>.transientAssignments
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.VisualScripting
    Syntax
    [Descriptor(typeof(INesterState))]
    public class NesterStateDescriptor<TNesterState> : StateDescriptor<TNesterState>, IAssigner, IDescriptor where TNesterState : class, INesterState
    Type Parameters
    Name Description
    TNesterState

    Constructors

    NesterStateDescriptor(TNesterState)

    Declaration
    public NesterStateDescriptor(TNesterState state)
    Parameters
    Type Name Description
    TNesterState state

    Methods

    Summary()

    Declaration
    [RequiresUnityAPI]
    public override string Summary()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.StateDescriptor<TNesterState>.Summary()

    Title()

    Declaration
    [RequiresUnityAPI]
    public override string Title()
    Returns
    Type Description
    String
    Overrides
    Unity.VisualScripting.StateDescriptor<TNesterState>.Title()

    Extension Methods

    XAnalyserProvider.Analyser(Object, IGraphContext)
    XAnalyserProvider.Analyser<TAnalyser>(Object, IGraphContext)
    XAnalyserProvider.Analysis(Object, IGraphContext)
    XAnalyserProvider.Analysis<TAnalysis>(Object, IGraphContext)
    XAnalyserProvider.Analyser(Object, GraphReference)
    XAnalyserProvider.Analyser<TAnalyser>(Object, GraphReference)
    XAnalyserProvider.Analysis(Object, GraphReference)
    XAnalyserProvider.Analysis<TAnalysis>(Object, GraphReference)
    XDescriptorProvider.Describe(Object)
    XDescriptorProvider.HasDescriptor(Object)
    XDescriptorProvider.Descriptor(Object)
    XDescriptorProvider.Descriptor<TDescriptor>(Object)
    XDescriptorProvider.Description(Object)
    XDescriptorProvider.Description<TDescription>(Object)
    Cloning.Clone(Object, ICloner, Boolean)
    Cloning.Clone<T>(T, ICloner, Boolean)
    Cloning.CloneViaFakeSerialization(Object)
    Cloning.CloneViaFakeSerialization<T>(T)
    ConversionUtility.IsConvertibleTo(Object, Type, Boolean)
    ConversionUtility.IsConvertibleTo<T>(Object, Boolean)
    ConversionUtility.ConvertTo(Object, Type)
    ConversionUtility.ConvertTo<T>(Object)
    TypeUtility.ToShortString(Object, Int32)
    Serialization.CloneViaSerialization<T>(T, Boolean)
    Serialization.CloneViaSerializationInto<TSource, TDestination>(TSource, ref TDestination, Boolean)
    Serialization.Serialize(Object, Boolean)
    LinqUtility.Yield<T>(T)
    UnityObjectUtility.IsUnityNull(Object)
    UnityObjectUtility.ToSafeString(Object)
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