Class UnityOnPointerExitMessageListener
Inheritance
UnityOnPointerExitMessageListener
Inherited Members
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.VisualScripting
Syntax
[AddComponentMenu("")]
public sealed class UnityOnPointerExitMessageListener : MessageListener, IPointerExitHandler, IEventSystemHandler
Methods
OnPointerExit(PointerEventData)
Declaration
public void OnPointerExit(PointerEventData eventData)
Parameters
| Type | Name | Description |
|---|---|---|
| PointerEventData | eventData |