Class ARFaceManager
Inheritance
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ARFaceManager
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Component.rigidbody
UnityEngine.Component.rigidbody2D
UnityEngine.Component.camera
UnityEngine.Component.light
UnityEngine.Component.animation
UnityEngine.Component.constantForce
UnityEngine.Component.renderer
UnityEngine.Component.audio
UnityEngine.Component.networkView
UnityEngine.Component.collider
UnityEngine.Component.collider2D
UnityEngine.Component.hingeJoint
UnityEngine.Component.particleSystem
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
Syntax
[RequireComponent(typeof(XROrigin))]
[DisallowMultipleComponent]
[DefaultExecutionOrder(-2147483647)]
public sealed class ARFaceManager : ARTrackableManager<XRFaceSubsystem, XRFaceSubsystemDescriptor, XRFaceSubsystem.Provider, XRFace, ARFace>
Properties
currentMaximumFaceCount
Get the maximum number of faces to track simultaneously.
Declaration
public int currentMaximumFaceCount { get; }
Property Value
facePrefab
Getter/setter for the Face Prefab.
Declaration
public GameObject facePrefab { get; set; }
Property Value
Type |
Description |
UnityEngine.GameObject |
|
gameObjectName
The name assigned to each GameObject
belonging to each ARFace.
Declaration
protected override string gameObjectName { get; }
Property Value
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRFaceSubsystem, UnityEngine.XR.ARSubsystems.XRFaceSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRFaceSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRFace, UnityEngine.XR.ARFoundation.ARFace>.gameObjectName
maximumFaceCount
Declaration
[Obsolete("Use requestedMaximumFaceCount or currentMaximumFaceCount instead. (2020-01-14)")]
public int maximumFaceCount { get; set; }
Property Value
requestedMaximumFaceCount
Get or set the requested maximum number of faces to track simultaneously
Declaration
public int requestedMaximumFaceCount { get; set; }
Property Value
supportedFaceCount
Get the supported number of faces that can be tracked simultaneously. This value
might change when the configuration changes.
Declaration
public int supportedFaceCount { get; }
Property Value
Methods
GetPrefab()
Get the Prefab that will be instantiated for each ARFace. Can be null
.
Declaration
protected override GameObject GetPrefab()
Returns
Type |
Description |
UnityEngine.GameObject |
The prefab that will be instantiated for each ARFace.
|
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRFaceSubsystem, UnityEngine.XR.ARSubsystems.XRFaceSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRFaceSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRFace, UnityEngine.XR.ARFoundation.ARFace>.GetPrefab()
OnAfterSetSessionRelativeData(ARFace, XRFace)
Invoked just after a ARFace has been updated.
Declaration
protected override void OnAfterSetSessionRelativeData(ARFace face, XRFace sessionRelativeData)
Parameters
Type |
Name |
Description |
ARFace |
face |
|
XRFace |
sessionRelativeData |
|
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRFaceSubsystem, UnityEngine.XR.ARSubsystems.XRFaceSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRFaceSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRFace, UnityEngine.XR.ARFoundation.ARFace>.OnAfterSetSessionRelativeData(UnityEngine.XR.ARFoundation.ARFace, UnityEngine.XR.ARSubsystems.XRFace)
OnBeforeStart()
Invoked just before calling Start
on the Subsystem. Used to set the requestedMaximumFaceCount
on the subsystem.
Declaration
protected override void OnBeforeStart()
Overrides
UnityEngine.XR.ARFoundation.SubsystemLifecycleManager<UnityEngine.XR.ARSubsystems.XRFaceSubsystem, UnityEngine.XR.ARSubsystems.XRFaceSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRFaceSubsystem.Provider>.OnBeforeStart()
OnTrackablesChanged(List<ARFace>, List<ARFace>, List<ARFace>)
Invoked when the base class detects trackable changes.
Declaration
protected override void OnTrackablesChanged(List<ARFace> added, List<ARFace> updated, List<ARFace> removed)
Parameters
Overrides
UnityEngine.XR.ARFoundation.ARTrackableManager<UnityEngine.XR.ARSubsystems.XRFaceSubsystem, UnityEngine.XR.ARSubsystems.XRFaceSubsystemDescriptor, UnityEngine.XR.ARSubsystems.XRFaceSubsystem.Provider, UnityEngine.XR.ARSubsystems.XRFace, UnityEngine.XR.ARFoundation.ARFace>.OnTrackablesChanged(System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARFace>, System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARFace>, System.Collections.Generic.List<UnityEngine.XR.ARFoundation.ARFace>)
TryGetFace(TrackableId)
Attempts to retrieve an ARFace.
Declaration
public ARFace TryGetFace(TrackableId faceId)
Parameters
Returns
Events
facesChanged
Raised for each new ARFace detected in the environment.
Declaration
public event Action<ARFacesChangedEventArgs> facesChanged
Event Type