Class XRSubsystem<TSubsystemDescriptor>
Serves as the base class for all the subsystems in this package.
Namespace: UnityEngine.XR.ARSubsystems
Syntax
public abstract class XRSubsystem<TSubsystemDescriptor> : Subsystem<TSubsystemDescriptor> where TSubsystemDescriptor : ISubsystemDescriptor
Type Parameters
| Name | Description |
|---|---|
| TSubsystemDescriptor | The Subsystem Descriptor for the Subsystem |
Properties
running
true if the Subsystem has been Started and is currently running,
otherwise false.
Declaration
public override sealed bool running { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Methods
Destroy()
Declaration
public override sealed void Destroy()
OnDestroyed()
Invoked when Destroy
is called. This method will not be invoked more than once, even if Destroy is
called multiple times.
Declaration
protected abstract void OnDestroyed()
OnStart()
Declaration
protected abstract void OnStart()
OnStop()
Declaration
protected abstract void OnStop()
Start()
Starts the subsystem.
Declaration
public override sealed void Start()
Stop()
Stops the subsystem.
Declaration
public override sealed void Stop()