Class XRHandSubsystem
A subsystem for detecting and tracking hands and their corresponding joint pose data.
Inheritance
Inherited Members
Namespace: UnityEngine.XR.Hands
Syntax
public class XRHandSubsystem : SubsystemWithProvider<XRHandSubsystem, XRHandSubsystemDescriptor, XRHandSubsystemProvider>, ISubsystem
Remarks
The XRHandSystem
class is the main entry point for accessing hand tracking data
provided by an XR device. A provider implementation that reads tracking data from the
user's device and provides updates to this subsystem must also be available. The XR
Hands package includes a provider implementation for OpenXR.
Get an instance for this XRHandSubsystem
from the active XR
loader, as described in Get the XRHandSubsystem instance.
For lowest latency, read the tracking data available from the leftHand
and rightHand properties in a delegate function assigned to the
updatedHands callback. This callback is invoked twice per frame, once near
the MonoBehaviour.Update
event and once near the UnityEngine.Application.onBeforeRender
event. The BeforeRender update provides the lowest latency between
hand motion and rendering, but occurs too late to affect physics. In addition, trying to
perform too much work during the BeforeRender
callback can negatively impact framerate.
For best results, update game logic affected by hand tracking in a
Dynamic update and perform a final update of hand visuals in a
BeforeRender update.
Refer to Hand tracking data for more information.
Constructors
XRHandSubsystem()
Constructs a subsystem. Do not invoke directly.
Declaration
public XRHandSubsystem()
Remarks
Do not call this constructor if you are an application developer consuming hand tracking data.
Instead, get an instance for this XRHandTrackingSubsystem
from the active XR
loader, as described in Get the XRHandSubsystem instance.
If you are implementing an XR hand data provider, call Create
on the XRHandSubsystemDescriptor or call
CreateSubsystem<TDescriptor, TSubsystem>(List<TDescriptor>, String)
instead of invoking this constructor.
Fields
handsUpdated
Obsolete. Use updatedHands instead.
Declaration
[Obsolete("Use updatedHands instead.")]
public Action<XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> handsUpdated
Field Value
Type | Description |
---|---|
Action<XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> |
preprocessJoints
This is called after the subsystem retrieves joint data from the provider, and before and IXRHandProcessors' ProcessJoints(XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType) are called.
Declaration
public Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> preprocessJoints
Field Value
Type | Description |
---|---|
Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> |
trackingAcquired
A callback invoked when the subsystem begins tracking a hand's root pose and joints.
Declaration
public Action<XRHand> trackingAcquired
Field Value
Type | Description |
---|---|
Action<XRHand> |
Remarks
This is called before updatedHands.
The delegate assigned to this property must take one parameter of type XRHand, which is assigned a reference to the hand whose tracking was acquired.
trackingLost
A callback invoked when the subsystem stops tracking a hand's root pose and joints.
Declaration
public Action<XRHand> trackingLost
Field Value
Type | Description |
---|---|
Action<XRHand> |
Remarks
This is called before updatedHands.
The delegate assigned to this property must take one parameter of type XRHand, which is assigned a reference to the hand whose tracking was lost.
updatedHands
A callback invoked for each hand update.
Declaration
public Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> updatedHands
Field Value
Type | Description |
---|---|
Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> |
Remarks
This callback is invoked twice per frame, once near
the MonoBehaviour.Update
event and once near the UnityEngine.Application.onBeforeRender
event. The BeforeRender update provides the lowest latency between
hand motion and rendering, but occurs too late to affect physics. In addition, trying to
perform too much work during the BeforeRender
callback can negatively impact framerate.
For best results, update game logic affected by hand tracking in a
Dynamic update and update hand visuals in a
BeforeRender update.
The delegate assigned to this property must take three parameters, which have the following types and assigned values when the callback is invoked:
- XRHandSubsystem: contains a reference to this subsystem.
- XRHandSubsystem.UpdateSuccessFlags: the flags indicating which data could be updated.
- XRHandSubsystem.UpdateType: the update timing.
Properties
jointsInLayout
Indicates which joints in the XRHandJointID list are supported by the current hand data provider.
Declaration
public NativeArray<bool> jointsInLayout { get; }
Property Value
Type | Description |
---|---|
NativeArray<Boolean> |
Remarks
Hand data providers might not support tracking every joint in the XRHandJointID list. This array contains an element for each possible joint. A value of true indicates the the current provider supports tracking the associated joint.
To get the correct array index for a joint, call ToIndex(XRHandJointID) on the XRHandJointID in question.
Refer to Get supported joints array for additional information.
This array will already be valid as soon as you have a reference to
a subsystem (in other words, it's filled out before the subsystem is
returned by a call to XRHandSubsystemDescriptor.Create
).
leftHand
Gets the left XRHand that is being tracked by this subsystem.
Declaration
public XRHand leftHand { get; }
Property Value
Type | Description |
---|---|
XRHand |
Remarks
Check the updateSuccessFlags property to determine what data associated with this hand was successfully updated in the last update, if any. The updateSuccessFlags value is also passed to the callback function assigned to updatedHands.
Refer to Hand data model for a description of the available hand tracking data.
rightHand
Gets the right XRHand that is being tracked by this subsystem.
Declaration
public XRHand rightHand { get; }
Property Value
Type | Description |
---|---|
XRHand |
Remarks
Check the updateSuccessFlags property to determine what data associated with this hand was successfully updated in the last update, if any. The updateSuccessFlags value is also passed to the callback function assigned to updatedHands.
Refer to Hand data model for a description of the available hand tracking data.
updateSuccessFlags
Describes what data on either hand was updated during the most recent hand update.
Declaration
public XRHandSubsystem.UpdateSuccessFlags updateSuccessFlags { get; protected set; }
Property Value
Type | Description |
---|---|
XRHandSubsystem.UpdateSuccessFlags | The flags for the most recent update. Applies to the leftHand and rightHand properties. |
Remarks
This property updated every time the hand data is updated, which only occurs while this XRHandSubsystem is running.
The updateSuccessFlags value is also passed to the callback function assigned to updatedHands.
Methods
OnCreate()
Called by Unity before the subsystem is returned from a call to XRHandSubsystemDescriptor.Create
.
Declaration
protected override void OnCreate()
Overrides
OnDestroy()
Called by Unity before the subsystem is fully destroyed during a call to XRHandSubsystem.Destroy
.
Declaration
protected override void OnDestroy()
Overrides
RegisterProcessor<TProcessor>(TProcessor)
Registers a processor for hand joint data.
Declaration
public void RegisterProcessor<TProcessor>(TProcessor processor)
where TProcessor : class, IXRHandProcessor
Parameters
Type | Name | Description |
---|---|---|
TProcessor | processor | The processor to register for this XRHandSubsystem. |
Type Parameters
Name | Description |
---|---|
TProcessor |
TryUpdateHands(XRHandSubsystem.UpdateType)
Request an update from the hand data provider. Application developers consuming hand tracking data should not call this function.
Declaration
public virtual XRHandSubsystem.UpdateSuccessFlags TryUpdateHands(XRHandSubsystem.UpdateType updateType)
Parameters
Type | Name | Description |
---|---|---|
XRHandSubsystem.UpdateType | updateType | Informs the provider which kind of timing the update is being requested under. |
Returns
Type | Description |
---|---|
XRHandSubsystem.UpdateSuccessFlags | Returns XRHandSubsystem.UpdateSuccessFlags to describe what data was updated successfully. |
Remarks
This function must be called by the subsystem implementation to request an update from the hand data provider.
When an update is complete, the updated data is available from the leftHand and rightHand properties. The updatedHands callback is invoked.
The update is performed immediately. If you request an update timing that occurs in the
future, for example, requesting BeforeRender from a
MonoBehaviour.Update
function, then the provider predicts what the hand data
will be at the requested time.
If overriding this method in a derived type, it is expected that you
call base.TryUpdateHands(updateType)
and return what it
returns.
UnregisterProcessor<TProcessor>(TProcessor)
Unregisters a processor for hand joint data.
Declaration
public void UnregisterProcessor<TProcessor>(TProcessor processor)
where TProcessor : class, IXRHandProcessor
Parameters
Type | Name | Description |
---|---|---|
TProcessor | processor | The processor to unregister from this XRHandSubsystem. |
Type Parameters
Name | Description |
---|---|
TProcessor |