Class XRHandProcessingUtility
Utility methods for processing joints from a XRHandSubsystem.
Inherited Members
Namespace: UnityEngine.XR.Hands.Processing
Assembly: solution.dll
Syntax
public static class XRHandProcessingUtility
Methods
| Name | Description |
|---|---|
| GetRawJointArray(XRHand) | Gets the NativeArray of XRHandJoints contained in the invoking hand. |
| SetAngularVelocity(ref XRHandJoint, Vector3) | Sets the velocity that can be retrieved from TryGetAngularVelocity(out Vector3) and sets the flag for that data to be valid. |
| SetCorrespondingHand(XRHandSubsystem, XRHand) | Sets the subsystem's hand corresponding to hand passed in, which must have been initially retrieved from the XRHandSubsystem's leftHand or rightHand property. |
| SetLinearVelocity(ref XRHandJoint, Vector3) | Sets the velocity that can be retrieved from TryGetLinearVelocity(out Vector3) and sets the flag for that data to be valid. |
| SetPose(ref XRHandJoint, Pose) | Sets the pose that can be retrieved from TryGetPose(out Pose) and sets the flag for that pose to be valid. |
| SetRootPose(ref XRHand, Pose) |