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    Class XRHandMeshController

    A component that controls the visual representation for an XRHand in the scene. This component subscribes to events from an XRHandTrackingEvents component to enable and disable a mesh renderer when tracking is acquired or lost.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRHandMeshController
    Inherited Members
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    Namespace: UnityEngine.XR.Hands
    Assembly: solution.dll
    Syntax
    [HelpURL("https://docs.unity.cn/Packages/com.unity.xr.hands@1.4/api/UnityEngine.XR.Hands.XRHandMeshController.html")]
    public class XRHandMeshController : MonoBehaviour

    Properties

    Name Description
    handIsTracked

    Whether the hand for this visual is currently being tracked

    handMeshRenderer

    The renderer used to draw the hand mesh.

    handTrackingEvents

    The XRHandTrackingEvents component that will be the source of hand tracking events for this mesh controller.

    hideMeshWhenTrackingIsLost

    If enabled, the hand mesh renderer will be disabled when the hand tracking is lost.

    showMeshWhenTrackingIsAcquired

    If enabled, the hand mesh renderer will be enabled when the hand tracking is acquired.

    Methods

    Name Description
    OnDisable()

    See MonoBehaviour.

    OnEnable()

    See MonoBehaviour.

    Reset()

    See MonoBehaviour.

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