Field preprocessJoints
This is called after the subsystem retrieves joint data from the provider, and before and IXRHandProcessors' ProcessJoints(XRHandSubsystem, UpdateSuccessFlags, UpdateType) are called.
Namespace: UnityEngine.XR.Hands
Assembly: solution.dll
Syntax
public Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> preprocessJoints
Returns
| Type | Description |
|---|---|
| Action<XRHandSubsystem, XRHandSubsystem.UpdateSuccessFlags, XRHandSubsystem.UpdateType> |