Class DeviceBasedContinuousMoveProvider
Locomotion provider that allows the user to smoothly move their rig continuously over time using a specified 2D axis input.
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
public class DeviceBasedContinuousMoveProvider : ContinuousMoveProviderBase
Properties
controllers
The XRControllers that allow move. An XRController must be enabled in order to move.
Declaration
public List<XRBaseController> controllers { get; set; }
Property Value
Type | Description |
---|---|
List<XRBaseController> |
deadzoneMax
Value above which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.
Declaration
public float deadzoneMax { get; set; }
Property Value
Type | Description |
---|---|
Single |
deadzoneMin
Value below which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.
Declaration
public float deadzoneMin { get; set; }
Property Value
Type | Description |
---|---|
Single |
inputBinding
The 2D Input Axis on the controller devices that will be used to trigger a move.
Declaration
public DeviceBasedContinuousMoveProvider.InputAxes inputBinding { get; set; }
Property Value
Type | Description |
---|---|
DeviceBasedContinuousMoveProvider.InputAxes |
Methods
GetDeadzoneAdjustedValue(Single)
Get value adjusted based on deadzone thresholds defined in deadzoneMin and deadzoneMax.
Declaration
protected float GetDeadzoneAdjustedValue(float value)
Parameters
Type | Name | Description |
---|---|---|
Single | value | The value to be adjusted. |
Returns
Type | Description |
---|---|
Single | Returns adjusted value. |
GetDeadzoneAdjustedValue(Vector2)
Get value adjusted based on deadzone thresholds defined in deadzoneMin and deadzoneMax.
Declaration
protected Vector2 GetDeadzoneAdjustedValue(Vector2 value)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | value | The value to be adjusted. |
Returns
Type | Description |
---|---|
Vector2 | Returns adjusted 2D vector. |
ReadInput()
Reads the current value of the move input.
Declaration
protected override Vector2 ReadInput()
Returns
Type | Description |
---|---|
Vector2 | Returns the input vector, such as from a thumbstick. |