Struct InteractionState
InteractionState type to hold current state for a given interaction.
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
[Serializable]
public struct InteractionState
Properties
activatedThisFrame
Whether the interaction state activated this frame.
Declaration
public bool activatedThisFrame { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
active
Whether it is currently on.
Declaration
public bool active { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
deactivatedThisFrame
Whether the interaction state deactivated this frame.
Declaration
public bool deactivatedThisFrame { get; set; }
Property Value
Type | Description |
---|---|
Boolean |
value
The value of the interaction in this frame.
Declaration
public float value { get; set; }
Property Value
Type | Description |
---|---|
Single |
Methods
ResetFrameDependent()
Resets the interaction states that are based on whether they occurred "this frame".
Declaration
public void ResetFrameDependent()
See Also
SetFrameDependent(Boolean)
Sets the interaction state that are based on whether they occurred "this frame".
Declaration
public void SetFrameDependent(bool wasActive)
Parameters
Type | Name | Description |
---|---|---|
Boolean | wasActive | Whether the previous state is active (in other words, pressed). |
SetFrameState(Boolean)
Sets the interaction state for this frame. This method should only be called once per frame.
Declaration
public void SetFrameState(bool isActive)
Parameters
Type | Name | Description |
---|---|---|
Boolean | isActive | Whether the state is active (in other words, pressed). |
SetFrameState(Boolean, Single)
Sets the interaction state for this frame. This method should only be called once per frame.
Declaration
public void SetFrameState(bool isActive, float newValue)
Parameters
Type | Name | Description |
---|---|---|
Boolean | isActive | Whether the state is active (in other words, pressed). |
Single | newValue | The interaction value. |